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Do MTL feature check for Depth Clamping (#1933)
* Do MTL feature check for Depth Clamping (cherry picked from commit ae6e83c3b2e695918ffcd8bbf7ce3a1b32e2b36e) # Conflicts: # wgpu-hal/src/metal/adapter.rs * make feature support check conform * clean code * avoid same featureset checks multiple times * cargo fmt'ed
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@@ -850,6 +850,9 @@ impl super::PrivateCapabilities {
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} else {
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Self::version_at_least(major, minor, 11, 0)
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},
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//Depth clipping is supported on all macOS GPU families and iOS family 4 and later
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supports_depth_clamping: device.supports_feature_set(MTLFeatureSet::iOS_GPUFamily4_v1)
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|| os_is_mac,
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}
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}
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@@ -857,7 +860,6 @@ impl super::PrivateCapabilities {
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use wgt::Features as F;
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let mut features = F::empty()
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| F::DEPTH_CLAMPING
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| F::TEXTURE_COMPRESSION_BC
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| F::MAPPABLE_PRIMARY_BUFFERS
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| F::VERTEX_WRITABLE_STORAGE
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@@ -865,6 +867,8 @@ impl super::PrivateCapabilities {
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| F::POLYGON_MODE_LINE
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| F::CLEAR_COMMANDS;
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features.set(F::DEPTH_CLAMPING, self.supports_depth_clamping);
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features.set(
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F::TEXTURE_BINDING_ARRAY
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| F::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
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@@ -222,6 +222,7 @@ struct PrivateCapabilities {
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supports_arrays_of_textures: bool,
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supports_arrays_of_textures_write: bool,
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supports_mutability: bool,
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supports_depth_clamping: bool,
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}
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#[derive(Clone, Debug)]
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