Exposing set_viewport() on RenderPass.

This commit is contained in:
Seivan Heidari
2019-07-29 11:14:28 +02:00
parent 2bca2b891a
commit cfa1d4bc38

View File

@@ -1172,6 +1172,13 @@ impl<'a> RenderPass<'a> {
pub fn set_scissor_rect(&mut self, x: u32, y: u32, w: u32, h: u32) {
wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
}
/// Sets the viewport region.
///
/// Subsequent draw calls will draw any fragments in this region.
pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
wgn::wgpu_render_pass_set_viewport(self.id, x, y, w, h, min_depth, max_depth)
}
/// Sets the stencil reference.
///