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Exposing set_viewport() on RenderPass.
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@@ -1172,6 +1172,13 @@ impl<'a> RenderPass<'a> {
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pub fn set_scissor_rect(&mut self, x: u32, y: u32, w: u32, h: u32) {
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wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
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}
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/// Sets the viewport region.
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///
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/// Subsequent draw calls will draw any fragments in this region.
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pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
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wgn::wgpu_render_pass_set_viewport(self.id, x, y, w, h, min_depth, max_depth)
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}
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/// Sets the stencil reference.
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///
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