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https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Remove duplicate wgsl from test-data
This commit is contained in:
committed by
Dzmitry Malyshau
parent
6a6e3c28f9
commit
d18b73c3a7
@@ -1,9 +0,0 @@
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fn test_function(test: f32) -> f32 {
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return test;
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}
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[[stage(vertex)]]
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fn main() -> void {
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var foo: f32 = distance(0.0, 1.0);
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var test: f32 = test_function(1.0);
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}
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@@ -1,7 +0,0 @@
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(
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spv_capabilities: [ Shader ],
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mtl_bindings: {
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(stage: Fragment, group: 0, binding: 0): (texture: Some(0)),
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(stage: Fragment, group: 0, binding: 1): (sampler: Some(0)),
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}
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)
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@@ -1,25 +0,0 @@
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# vertex
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const c_scale: f32 = 1.2;
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[[location(0)]] var<in> a_pos : vec2<f32>;
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[[location(1)]] var<in> a_uv : vec2<f32>;
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[[location(0)]] var<out> v_uv : vec2<f32>;
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[[builtin(position)]] var<out> o_position : vec4<f32>;
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[[stage(vertex)]]
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fn main() -> void {
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v_uv = a_uv;
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o_position = vec4<f32>(c_scale * a_pos, 0.0, 1.0);
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return;
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}
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# fragment
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[[location(0)]] var<in> v_uv : vec2<f32>;
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[[group(0), binding(0)]] var u_texture : texture_sampled_2d<f32>;
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[[group(0), binding(1)]] var u_sampler : sampler;
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[[location(0)]] var<out> o_color : vec4<f32>;
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[[stage(fragment)]]
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fn main() -> void {
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o_color = textureSample(u_texture, u_sampler, v_uv);
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return;
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}
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@@ -1,4 +0,0 @@
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(
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spv_capabilities: [ Shader ],
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mtl_bindings: { }
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)
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@@ -1,13 +0,0 @@
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# vertex
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[[builtin(position)]] var<out> o_position : vec4<f32>;
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[[stage(vertex)]]
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fn main() -> void {
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o_position = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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if (1 == 1) {
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var a: f32 = 1.0;
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}
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return;
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}
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