mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
[rs] Update wgpu with push constants API
This commit is contained in:
@@ -26,14 +26,14 @@ vulkan-portability = ["wgc/gfx-backend-vulkan", "gfx-backend-vulkan"]
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package = "wgpu-core"
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#version = "0.6"
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git = "https://github.com/gfx-rs/wgpu"
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rev = "8059c03273bd7272688e3dac661e72c4973a2d0b"
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rev = "44a41dc9a4eac8ddc37675f0d52486ded27bdbb3"
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features = ["raw-window-handle"]
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[dependencies.wgt]
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package = "wgpu-types"
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#version = "0.6"
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git = "https://github.com/gfx-rs/wgpu"
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rev = "8059c03273bd7272688e3dac661e72c4973a2d0b"
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rev = "44a41dc9a4eac8ddc37675f0d52486ded27bdbb3"
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[dependencies]
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arrayvec = "0.5"
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@@ -88,14 +88,12 @@ mod pass_impl {
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)
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}
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}
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fn set_push_constants(&mut self, offset: u32, data: &[u32]) {
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fn set_push_constants(&mut self, offset: u32, data: &[u8]) {
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unsafe {
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wgpu_compute_pass_set_push_constant(
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self,
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offset,
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(data.len() * std::mem::size_of::<u32>())
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.try_into()
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.unwrap(),
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data.len().try_into().unwrap(),
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data.as_ptr(),
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)
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}
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@@ -165,15 +163,13 @@ mod pass_impl {
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) {
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wgpu_render_pass_set_vertex_buffer(self, slot, buffer.id, offset, size)
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}
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u32]) {
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u8]) {
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unsafe {
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wgpu_render_pass_set_push_constants(
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self,
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stages,
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offset,
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(data.len() * std::mem::size_of::<u32>())
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.try_into()
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.unwrap(),
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data.len().try_into().unwrap(),
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data.as_ptr(),
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)
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}
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@@ -362,15 +358,13 @@ mod pass_impl {
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wgpu_render_bundle_set_vertex_buffer(self, slot, buffer.id, offset, size)
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}
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u32]) {
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u8]) {
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unsafe {
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wgpu_render_bundle_set_push_constants(
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self,
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stages,
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offset,
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(data.len() * std::mem::size_of::<u32>())
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.try_into()
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.unwrap(),
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data.len().try_into().unwrap(),
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data.as_ptr(),
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)
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}
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@@ -1214,7 +1208,7 @@ impl crate::Context for Context {
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fn texture_drop(&self, texture: &Self::TextureId) {
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let global = &self.0;
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wgc::gfx_select!(texture.id => global.texture_drop(texture.id))
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wgc::gfx_select!(texture.id => global.texture_drop(texture.id, false))
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}
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fn texture_view_drop(&self, texture_view: &Self::TextureViewId) {
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let global = &self.0;
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@@ -109,7 +109,7 @@ impl crate::ComputePassInner<Context> for ComputePass {
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offsets.len() as u32,
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);
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}
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fn set_push_constants(&mut self, _offset: u32, _data: &[u32]) {
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fn set_push_constants(&mut self, _offset: u32, _data: &[u8]) {
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panic!("PUSH_CONSTANTS feature must be enabled to call multi_draw_indexed_indirect")
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}
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@@ -184,7 +184,7 @@ impl crate::RenderInner<Context> for RenderPass {
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self.0
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.set_vertex_buffer_with_f64_and_f64(slot, &buffer.0, offset as f64, mapped_size);
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}
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fn set_push_constants(&mut self, _stages: wgt::ShaderStage, _offset: u32, _data: &[u32]) {
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fn set_push_constants(&mut self, _stages: wgt::ShaderStage, _offset: u32, _data: &[u8]) {
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panic!("PUSH_CONSTANTS feature must be enabled to call multi_draw_indexed_indirect")
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}
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fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
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@@ -55,7 +55,7 @@ trait ComputePassInner<Ctx: Context> {
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bind_group: &Ctx::BindGroupId,
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offsets: &[DynamicOffset],
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);
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fn set_push_constants(&mut self, offset: u32, data: &[u32]);
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fn set_push_constants(&mut self, offset: u32, data: &[u8]);
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fn insert_debug_marker(&mut self, label: &str);
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fn push_debug_group(&mut self, group_label: &str);
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fn pop_debug_group(&mut self);
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@@ -88,7 +88,7 @@ trait RenderInner<Ctx: Context> {
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offset: BufferAddress,
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size: Option<BufferSize>,
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);
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u32]);
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fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u8]);
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fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>);
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fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>);
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fn draw_indirect(&mut self, indirect_buffer: &Ctx::BufferId, indirect_offset: BufferAddress);
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@@ -2316,7 +2316,7 @@ impl<'a> RenderPass<'a> {
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///
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/// You would need to upload this in three set_push_constants calls. First for the `Vertex` only range 0..4, second
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/// for the `Vertex | Fragment` range 4..8, third for the `Fragment` range 8..12.
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pub fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u32]) {
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pub fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u8]) {
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self.id.set_push_constants(stages, offset, data);
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}
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}
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@@ -2392,7 +2392,7 @@ impl<'a> ComputePass<'a> {
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/// Data size must be a multiple of 4 and must be aligned to the 4s, so we take an array of u32.
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/// For example, with an offset of 4 and an array of `[u32; 3]`, that will write to the range
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/// of 4..16.
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pub fn set_push_constants(&mut self, offset: u32, data: &[u32]) {
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pub fn set_push_constants(&mut self, offset: u32, data: &[u8]) {
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self.id.set_push_constants(offset, data);
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}
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}
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@@ -2561,7 +2561,7 @@ impl<'a> RenderBundleEncoder<'a> {
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///
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/// You would need to upload this in three set_push_constants calls. First for the `Vertex` only range 0..4, second
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/// for the `Vertex | Fragment` range 4..8, third for the `Fragment` range 8..12.
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pub fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u32]) {
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pub fn set_push_constants(&mut self, stages: wgt::ShaderStage, offset: u32, data: &[u8]) {
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self.id.set_push_constants(stages, offset, data);
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}
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}
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