481: Remove screenshots from README r=grovesNL a=kvark

Screenshots cover a ton of space, and now we have a dedicated hosted gallery for them.
I'm open to the idea of having *some* smaller screenshots here. It's just difficult to draw the line. Maybe README should show a few screenshots of examples only, and the gallery would not have them?

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This commit is contained in:
bors[bot]
2020-07-25 03:52:41 +00:00
committed by GitHub
10 changed files with 2 additions and 9 deletions

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@@ -12,10 +12,7 @@ wgpu-rs is an idiomatic Rust wrapper over [wgpu-core](https://github.com/gfx-rs/
wgpu-rs can target both the natively supported backends and WASM directly.
## Gallery
![Cube](etc/example-cube.png) ![Shadow](etc/example-shadow.png) ![MipMap](etc/example-mipmap.png) ![Skybox](etc/example-skybox.gif)
![vange-rs](etc/vange-rs.png) ![Brawl](etc/brawl-attack.gif) ![GLX map](etc/glx-map.png) ![Harmony](etc/harmony-rs.jpg)
See our [gallery](https://wgpu.rs/#showcase) and the [wiki page](https://github.com/gfx-rs/wgpu-rs/wiki/Applications-and-Libraries) for the list of libraries and applications using `wgpu-rs`.
## Usage
@@ -79,10 +76,6 @@ In the future [WGSL](https://gpuweb.github.io/gpuweb/wgsl.html) will be the shad
For now, the shaders can be compiled to SPIR-V by running `make`, which requires you to have `glslang`s `glslangValidator` binary.
## Friends
See [our wiki](https://github.com/gfx-rs/wgpu-rs/wiki/Applications-and-Libraries) for the list of libraries and applications using `wgpu`.
## Development
If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml":

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@@ -33,7 +33,7 @@ All framework-based examples render to the window.
| optional extensions | | | | | | | :star: | |
| - binding indexing | | | | | | | :star: | |
| - push constants | | | | | | | :star: | |
| - depth clamping | | | | | :star | | | |
| - depth clamping | | | | | :star: | | | |
| WGSL shaders | | | | | | | | |
## Hacking