[msl-out] fix varying input structures

This commit is contained in:
Dzmitry Malyshau
2021-03-17 16:49:00 -04:00
committed by Dzmitry Malyshau
parent f18728ed92
commit dd2cd92331
9 changed files with 60 additions and 94 deletions

View File

@@ -894,12 +894,12 @@ impl<W: Write> Writer<W> {
let global_use = GlobalUse::all(); //TODO
match ty.inner {
crate::TypeInner::Scalar { kind, .. } => {
write!(self.out, "typedef {} {}", scalar_kind_string(kind), name)?;
writeln!(self.out, "typedef {} {};", scalar_kind_string(kind), name)?;
}
crate::TypeInner::Vector { size, kind, .. } => {
write!(
writeln!(
self.out,
"typedef {}::{}{} {}",
"typedef {}::{}{} {};",
NAMESPACE,
scalar_kind_string(kind),
vector_size_string(size),
@@ -907,9 +907,9 @@ impl<W: Write> Writer<W> {
)?;
}
crate::TypeInner::Matrix { columns, rows, .. } => {
write!(
writeln!(
self.out,
"typedef {}::{}{}x{} {}",
"typedef {}::{}{}x{} {};",
NAMESPACE,
scalar_kind_string(crate::ScalarKind::Float),
vector_size_string(columns),
@@ -923,7 +923,7 @@ impl<W: Write> Writer<W> {
Some(name) => name,
None => continue,
};
write!(self.out, "typedef {} {} *{}", class_name, base_name, name)?;
writeln!(self.out, "typedef {} {} *{};", class_name, base_name, name)?;
}
crate::TypeInner::ValuePointer {
size: None,
@@ -935,9 +935,9 @@ impl<W: Write> Writer<W> {
Some(name) => name,
None => continue,
};
write!(
writeln!(
self.out,
"typedef {} {} *{}",
"typedef {} {} *{};",
class_name,
scalar_kind_string(kind),
name
@@ -953,9 +953,9 @@ impl<W: Write> Writer<W> {
Some(name) => name,
None => continue,
};
write!(
writeln!(
self.out,
"typedef {} {}::{}{} {}",
"typedef {} {}::{}{} {};",
class_name,
NAMESPACE,
scalar_kind_string(kind),
@@ -975,7 +975,7 @@ impl<W: Write> Writer<W> {
}
crate::ArraySize::Dynamic => "1",
};
write!(self.out, "typedef {} {}[{}]", base_name, name, size_str)?;
writeln!(self.out, "typedef {} {}[{}];", base_name, name, size_str)?;
}
crate::TypeInner::Struct {
block: _,
@@ -987,7 +987,7 @@ impl<W: Write> Writer<W> {
let base_name = &self.names[&NameKey::Type(member.ty)];
writeln!(self.out, "{}{} {};", INDENT, base_name, member_name)?;
}
write!(self.out, "}}")?;
writeln!(self.out, "}};")?;
}
crate::TypeInner::Image {
dim,
@@ -1030,9 +1030,9 @@ impl<W: Write> Writer<W> {
};
let base_name = scalar_kind_string(kind);
let array_str = if arrayed { "_array" } else { "" };
write!(
writeln!(
self.out,
"typedef {}::{}{}{}{}<{}, {}::access::{}> {}",
"typedef {}::{}{}{}{}<{}, {}::access::{}> {};",
NAMESPACE,
texture_str,
dim_str,
@@ -1045,11 +1045,9 @@ impl<W: Write> Writer<W> {
)?;
}
crate::TypeInner::Sampler { comparison: _ } => {
write!(self.out, "typedef {}::sampler {}", NAMESPACE, name)?;
writeln!(self.out, "typedef {}::sampler {};", NAMESPACE, name)?;
}
}
writeln!(self.out, ";")?;
writeln!(self.out)?;
}
Ok(())
}
@@ -1418,19 +1416,21 @@ impl<W: Write> Writer<W> {
let struct_name = &self.names[&NameKey::Type(arg.ty)];
write!(
self.out,
"{}const {} {} = {{",
"{}const {} {} = {{ ",
INDENT, struct_name, arg_name
)?;
for member_index in 0..members.len() {
for (member_index, member) in members.iter().enumerate() {
let name =
&self.names[&NameKey::StructMember(arg.ty, member_index as u32)];
let separator = if member_index != 0 { ", " } else { "" };
write!(self.out, "{}{}", INDENT, separator)?;
if let Some(crate::Binding::Location(..)) = arg.binding {
if member_index != 0 {
write!(self.out, ", ")?;
}
if let Some(crate::Binding::Location(..)) = member.binding {
write!(self.out, "{}.", varyings_member_name)?;
}
write!(self.out, "{}", name)?;
}
writeln!(self.out, " }};")?;
}
_ => {
if let Some(crate::Binding::Location(..)) = arg.binding {

View File

@@ -37,6 +37,6 @@ var r_texture: texture_cube<f32>;
var r_sampler: sampler;
[[stage(fragment)]]
fn fs_main([[location(0)]] uv: vec3<f32>) -> [[location(0)]] vec4<f32> {
return textureSample(r_texture, r_sampler, uv);
fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
return textureSample(r_texture, r_sampler, in.uv);
}

View File

@@ -6,16 +6,12 @@ expression: msl
#include <simd/simd.h>
typedef uint type;
typedef metal::float2 type1;
struct Particle {
type1 pos;
type1 vel;
};
typedef float type2;
struct SimParams {
type2 deltaT;
type2 rule1Distance;
@@ -25,17 +21,12 @@ struct SimParams {
type2 rule2Scale;
type2 rule3Scale;
};
typedef Particle type3[1];
struct Particles {
type3 particles;
};
typedef metal::uint3 type4;
typedef int type5;
constexpr constant int NUM_PARTICLES = 1500;
constexpr constant float const_0f = 0.0;
constexpr constant int const_0i = 0;

View File

@@ -6,15 +6,11 @@ expression: msl
#include <simd/simd.h>
typedef uint type;
typedef type type1[1];
struct PrimeIndices {
type1 data;
};
typedef metal::uint3 type2;
constexpr constant unsigned const_0u = 0u;
constexpr constant unsigned const_1u = 1u;
constexpr constant unsigned const_2u = 2u;

View File

@@ -6,20 +6,14 @@ expression: msl
#include <simd/simd.h>
typedef float type;
typedef metal::float2 type1;
typedef metal::float4 type2;
struct VertexOutput {
type1 uv;
type2 position;
};
typedef metal::texture2d<float, metal::access::sample> type3;
typedef metal::sampler type4;
constexpr constant float c_scale = 1.2;
constexpr constant float const_0f = 0.0;
constexpr constant float const_1f = 1.0;

View File

@@ -6,39 +6,26 @@ expression: msl
#include <simd/simd.h>
typedef metal::uint4 type;
struct Globals {
type num_lights;
};
typedef metal::float4x4 type1;
typedef metal::float4 type2;
struct Light {
type1 proj;
type2 pos;
type2 color;
};
typedef Light type3[1];
struct Lights {
type3 data;
};
typedef metal::depth2d_array<float, metal::access::sample> type4;
typedef metal::sampler type5;
typedef uint type6;
typedef float type7;
typedef metal::float2 type8;
typedef metal::float3 type9;
constexpr constant float const_0f = 0.0;
constexpr constant float const_1f = 1.0;
constexpr constant float const_0_50f = 0.5;

View File

@@ -17,9 +17,9 @@ layout(location = 0) in vec3 _vs2fs_location0;
layout(location = 0) out vec4 _fs2p_location0;
void main() {
vec3 uv1 = _vs2fs_location0;
vec4 _expr4 = texture(_group_0_binding_1, vec3(uv1));
_fs2p_location0 = _expr4;
VertexOutput in1 = VertexOutput(gl_FragCoord, _vs2fs_location0);
vec4 _expr5 = texture(_group_0_binding_1, vec3(in1.uv));
_fs2p_location0 = _expr5;
return;
}

View File

@@ -6,31 +6,21 @@ expression: msl
#include <simd/simd.h>
typedef metal::float4 type;
typedef metal::float3 type1;
struct VertexOutput {
type position;
type1 uv;
};
typedef metal::float4x4 type2;
struct Data {
type2 proj_inv;
type2 view;
};
typedef uint type3;
typedef int type4;
typedef metal::float3x3 type5;
typedef metal::texturecube<float, metal::access::sample> type6;
typedef metal::sampler type7;
constexpr constant int const_2i = 2;
constexpr constant int const_1i = 1;
constexpr constant float const_4f = 4.0;
@@ -60,18 +50,19 @@ vertex vs_mainOutput vs_main(
}
struct fs_mainInput {
type1 uv1 [[user(loc0)]];
type1 uv [[user(loc0)]];
};
struct fs_mainOutput {
type member1 [[color(0)]];
};
fragment fs_mainOutput fs_main(
fs_mainInput varyings1 [[stage_in]]
, type position [[position]]
, type6 r_texture [[texture(0)]]
, type7 r_sampler [[sampler(1)]]
) {
const auto uv1 = varyings1.uv1;
metal::float4 _expr4 = r_texture.sample(r_sampler, uv1);
return fs_mainOutput { _expr4 };
const VertexOutput in = { position, varyings1.uv };
metal::float4 _expr5 = r_texture.sample(r_sampler, in.uv);
return fs_mainOutput { _expr5 };
}

View File

@@ -5,13 +5,13 @@ expression: dis
; SPIR-V
; Version: 1.0
; Generator: rspirv
; Bound: 111
; Bound: 116
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %37 "vs_main" %30 %33 %35
OpEntryPoint Fragment %104 "fs_main" %100 %103
OpExecutionMode %104 OriginUpperLeft
OpEntryPoint Fragment %108 "fs_main" %101 %104 %107
OpExecutionMode %108 OriginUpperLeft
OpSource GLSL 450
OpName %11 "Data"
OpMemberName %11 0 "proj_inv"
@@ -28,9 +28,10 @@ OpName %33 "position"
OpName %35 "uv"
OpName %37 "vs_main"
OpName %37 "vs_main"
OpName %100 "uv"
OpName %104 "fs_main"
OpName %104 "fs_main"
OpName %101 "position"
OpName %104 "uv"
OpName %108 "fs_main"
OpName %108 "fs_main"
OpDecorate %11 Block
OpMemberDecorate %11 0 Offset 0
OpMemberDecorate %11 0 ColMajor
@@ -47,8 +48,9 @@ OpDecorate %18 Binding 2
OpDecorate %30 BuiltIn VertexIndex
OpDecorate %33 BuiltIn Position
OpDecorate %35 Location 0
OpDecorate %100 Location 0
OpDecorate %103 Location 0
OpDecorate %101 BuiltIn FragCoord
OpDecorate %104 Location 0
OpDecorate %107 Location 0
%2 = OpTypeVoid
%4 = OpTypeInt 32 1
%3 = OpConstant %4 2
@@ -90,10 +92,12 @@ OpDecorate %103 Location 0
%91 = OpConstant %4 1
%93 = OpTypePointer Function %13
%94 = OpConstant %4 0
%101 = OpTypePointer Input %26
%100 = OpVariable %101 Input
%103 = OpVariable %34 Output
%108 = OpTypeSampledImage %16
%102 = OpTypePointer Input %13
%101 = OpVariable %102 Input
%105 = OpTypePointer Input %26
%104 = OpVariable %105 Input
%107 = OpVariable %34 Output
%113 = OpTypeSampledImage %16
%37 = OpFunction %2 None %38
%28 = OpLabel
%21 = OpVariable %22 Function
@@ -159,15 +163,18 @@ OpStore %33 %97
OpStore %35 %98
OpReturn
OpFunctionEnd
%104 = OpFunction %2 None %38
%108 = OpFunction %2 None %38
%99 = OpLabel
%102 = OpLoad %26 %100
%105 = OpLoad %16 %15
%106 = OpLoad %19 %18
OpBranch %107
%107 = OpLabel
%109 = OpSampledImage %108 %105 %106
%110 = OpImageSampleImplicitLod %13 %109 %102
OpStore %103 %110
%103 = OpLoad %13 %101
%106 = OpLoad %26 %104
%100 = OpCompositeConstruct %25 %103 %106
%109 = OpLoad %16 %15
%110 = OpLoad %19 %18
OpBranch %111
%111 = OpLabel
%112 = OpCompositeExtract %26 %100 1
%114 = OpSampledImage %113 %109 %110
%115 = OpImageSampleImplicitLod %13 %114 %112
OpStore %107 %115
OpReturn
OpFunctionEnd