mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
[rs] Update wgpu without peek-poke
This commit is contained in:
@@ -28,14 +28,14 @@ vulkan = ["wgc/gfx-backend-vulkan"]
|
||||
package = "wgpu-core"
|
||||
version = "0.5"
|
||||
git = "https://github.com/gfx-rs/wgpu"
|
||||
rev = "a02a56684114da702a64e30af49d0167e273402b"
|
||||
rev = "c7be94047d156a3bde88d03cd5c229bedb6efe62"
|
||||
features = ["raw-window-handle"]
|
||||
|
||||
[dependencies.wgt]
|
||||
package = "wgpu-types"
|
||||
version = "0.5"
|
||||
git = "https://github.com/gfx-rs/wgpu"
|
||||
rev = "a02a56684114da702a64e30af49d0167e273402b"
|
||||
rev = "c7be94047d156a3bde88d03cd5c229bedb6efe62"
|
||||
|
||||
[dependencies]
|
||||
arrayvec = "0.5"
|
||||
@@ -68,6 +68,9 @@ test = true
|
||||
#wgpu-types = { version = "0.5.0", path = "../wgpu/wgpu-types" }
|
||||
#wgpu-core = { version = "0.5.0", path = "../wgpu/wgpu-core" }
|
||||
|
||||
[patch."https://github.com/gfx-rs/naga"]
|
||||
#naga = { path = "../naga" }
|
||||
|
||||
[patch.crates-io]
|
||||
#gfx-hal = { version = "0.5.0", path = "../gfx/src/hal" }
|
||||
#gfx-backend-empty = { version = "0.5.0", path = "../gfx/src/backend/empty" }
|
||||
|
||||
@@ -65,9 +65,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::COMPUTE,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(
|
||||
sim_param_data.len() as _
|
||||
),
|
||||
min_binding_size: wgpu::BufferSize::new(sim_param_data.len() as _),
|
||||
},
|
||||
),
|
||||
wgpu::BindGroupLayoutEntry::new(
|
||||
@@ -75,9 +73,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::COMPUTE,
|
||||
wgpu::BindingType::StorageBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(
|
||||
(NUM_PARTICLES * 16) as _,
|
||||
),
|
||||
min_binding_size: wgpu::BufferSize::new((NUM_PARTICLES * 16) as _),
|
||||
readonly: false,
|
||||
},
|
||||
),
|
||||
@@ -86,9 +82,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::COMPUTE,
|
||||
wgpu::BindingType::StorageBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(
|
||||
(NUM_PARTICLES * 16) as _,
|
||||
),
|
||||
min_binding_size: wgpu::BufferSize::new((NUM_PARTICLES * 16) as _),
|
||||
readonly: false,
|
||||
},
|
||||
),
|
||||
@@ -269,9 +263,12 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::BLACK,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::BLACK,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
};
|
||||
|
||||
@@ -86,9 +86,12 @@ async fn run() {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &texture.create_default_view(),
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::RED,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::RED,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
@@ -140,7 +140,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(64),
|
||||
min_binding_size: wgpu::BufferSize::new(64),
|
||||
},
|
||||
),
|
||||
wgpu::BindGroupLayoutEntry::new(
|
||||
@@ -326,13 +326,16 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
},
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
||||
@@ -68,7 +68,7 @@ async fn execute_gpu(numbers: Vec<u32>) -> Vec<u32> {
|
||||
wgpu::BindingType::StorageBuffer {
|
||||
dynamic: false,
|
||||
readonly: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(4),
|
||||
min_binding_size: wgpu::BufferSize::new(4),
|
||||
},
|
||||
)],
|
||||
});
|
||||
|
||||
@@ -114,9 +114,12 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::GREEN,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::GREEN,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
@@ -186,9 +186,12 @@ impl Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &views[target_mip],
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::WHITE,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::WHITE,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
@@ -226,7 +229,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(64),
|
||||
min_binding_size: wgpu::BufferSize::new(64),
|
||||
},
|
||||
),
|
||||
wgpu::BindGroupLayoutEntry::new(
|
||||
@@ -412,13 +415,16 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
},
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
||||
@@ -255,21 +255,23 @@ impl framework::Example for Example {
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let channel = wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::BLACK,
|
||||
read_only: false,
|
||||
};
|
||||
let rpass_color_attachment = if self.sample_count == 1 {
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::BLACK,
|
||||
channel,
|
||||
}
|
||||
} else {
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &self.multisampled_framebuffer,
|
||||
resolve_target: Some(&frame.view),
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::BLACK,
|
||||
channel,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -247,11 +247,9 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(mem::size_of::<
|
||||
EntityUniforms,
|
||||
>(
|
||||
)
|
||||
as _),
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<EntityUniforms>() as _
|
||||
),
|
||||
},
|
||||
)],
|
||||
label: None,
|
||||
@@ -437,7 +435,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(uniform_size),
|
||||
min_binding_size: wgpu::BufferSize::new(uniform_size),
|
||||
},
|
||||
)],
|
||||
label: None,
|
||||
@@ -521,7 +519,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(mem::size_of::<
|
||||
min_binding_size: wgpu::BufferSize::new(mem::size_of::<
|
||||
ForwardUniforms,
|
||||
>(
|
||||
)
|
||||
@@ -533,9 +531,7 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(
|
||||
light_uniform_size,
|
||||
),
|
||||
min_binding_size: wgpu::BufferSize::new(light_uniform_size),
|
||||
},
|
||||
),
|
||||
wgpu::BindGroupLayoutEntry::new(
|
||||
@@ -760,14 +756,18 @@ impl framework::Example for Example {
|
||||
color_attachments: &[],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: &light.target_view,
|
||||
depth_load_op: wgpu::LoadOp::Clear,
|
||||
depth_store_op: wgpu::StoreOp::Store,
|
||||
depth_read_only: false,
|
||||
stencil_load_op: wgpu::LoadOp::Clear,
|
||||
stencil_store_op: wgpu::StoreOp::Store,
|
||||
clear_depth: 1.0,
|
||||
clear_stencil: 0,
|
||||
stencil_read_only: false,
|
||||
depth: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 1.0,
|
||||
read_only: false,
|
||||
},
|
||||
stencil: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 0,
|
||||
read_only: false,
|
||||
},
|
||||
}),
|
||||
});
|
||||
pass.set_pipeline(&self.shadow_pass.pipeline);
|
||||
@@ -787,25 +787,32 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
},
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: &self.forward_depth,
|
||||
depth_load_op: wgpu::LoadOp::Clear,
|
||||
depth_store_op: wgpu::StoreOp::Store,
|
||||
depth_read_only: false,
|
||||
stencil_load_op: wgpu::LoadOp::Clear,
|
||||
stencil_store_op: wgpu::StoreOp::Store,
|
||||
clear_depth: 1.0,
|
||||
clear_stencil: 0,
|
||||
stencil_read_only: false,
|
||||
depth: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Clear,
|
||||
clear_value: 1.0,
|
||||
read_only: false,
|
||||
},
|
||||
stencil: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Clear,
|
||||
clear_value: 0,
|
||||
read_only: false,
|
||||
},
|
||||
}),
|
||||
});
|
||||
pass.set_pipeline(&self.forward_pass.pipeline);
|
||||
|
||||
@@ -278,13 +278,16 @@ impl framework::Example for Skybox {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
},
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
||||
@@ -371,13 +371,11 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 0.0,
|
||||
g: 0.0,
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: wgpu::Color::BLACK,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
|
||||
@@ -358,11 +358,9 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(mem::size_of::<
|
||||
WaterUniforms,
|
||||
>(
|
||||
)
|
||||
as _),
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<WaterUniforms>() as _,
|
||||
),
|
||||
},
|
||||
),
|
||||
// Reflection texture.
|
||||
@@ -404,11 +402,9 @@ impl framework::Example for Example {
|
||||
wgpu::ShaderStage::VERTEX,
|
||||
wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
min_binding_size: wgpu::NonZeroBufferAddress::new(mem::size_of::<
|
||||
TerrainUniforms,
|
||||
>(
|
||||
)
|
||||
as _),
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<TerrainUniforms>() as _,
|
||||
),
|
||||
},
|
||||
),
|
||||
],
|
||||
@@ -687,6 +683,12 @@ impl framework::Example for Example {
|
||||
) -> wgpu::CommandBuffer {
|
||||
// Increment frame count regardless of if we draw.
|
||||
self.current_frame += 1;
|
||||
let back_color = wgpu::Color {
|
||||
r: 161.0 / 255.0,
|
||||
g: 246.0 / 255.0,
|
||||
b: 255.0 / 255.0,
|
||||
a: 1.0,
|
||||
};
|
||||
|
||||
// Write the sin/cos values to the uniform buffer for the water.
|
||||
let (water_sin, water_cos) = ((self.current_frame as f32) / 600.0).sin_cos();
|
||||
@@ -717,27 +719,29 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &self.reflect_view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 161.0 / 255.0,
|
||||
g: 246.0 / 255.0,
|
||||
b: 255.0 / 255.0,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: back_color,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
// We still need to use the depth buffer here
|
||||
// since the pipeline requires it.
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: &self.depth_buffer,
|
||||
depth_load_op: wgpu::LoadOp::Clear,
|
||||
depth_store_op: wgpu::StoreOp::Clear,
|
||||
clear_depth: 1.0,
|
||||
depth_read_only: false,
|
||||
stencil_load_op: wgpu::LoadOp::Clear,
|
||||
stencil_store_op: wgpu::StoreOp::Store,
|
||||
clear_stencil: 0,
|
||||
stencil_read_only: false,
|
||||
depth: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Clear,
|
||||
clear_value: 1.0,
|
||||
read_only: false,
|
||||
},
|
||||
stencil: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Clear,
|
||||
clear_value: 0,
|
||||
read_only: false,
|
||||
},
|
||||
}),
|
||||
});
|
||||
rpass.set_pipeline(&self.terrain_pipeline);
|
||||
@@ -752,25 +756,27 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 161.0 / 255.0,
|
||||
g: 246.0 / 255.0,
|
||||
b: 255.0 / 255.0,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: back_color,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: &self.depth_buffer,
|
||||
depth_load_op: wgpu::LoadOp::Clear,
|
||||
depth_store_op: wgpu::StoreOp::Store,
|
||||
clear_depth: 1.0,
|
||||
depth_read_only: false,
|
||||
stencil_load_op: wgpu::LoadOp::Clear,
|
||||
stencil_store_op: wgpu::StoreOp::Store,
|
||||
clear_stencil: 0,
|
||||
stencil_read_only: false,
|
||||
depth: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 1.0,
|
||||
read_only: false,
|
||||
},
|
||||
stencil: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 0,
|
||||
read_only: false,
|
||||
},
|
||||
}),
|
||||
});
|
||||
rpass.set_pipeline(&self.terrain_pipeline);
|
||||
@@ -785,25 +791,27 @@ impl framework::Example for Example {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color {
|
||||
r: 161.0 / 255.0,
|
||||
g: 246.0 / 255.0,
|
||||
b: 255.0 / 255.0,
|
||||
a: 1.0,
|
||||
channel: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: back_color,
|
||||
read_only: false,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
|
||||
attachment: &self.depth_buffer,
|
||||
depth_load_op: wgpu::LoadOp::Load,
|
||||
depth_store_op: wgpu::StoreOp::Store,
|
||||
clear_depth: 1.0,
|
||||
depth_read_only: true,
|
||||
stencil_load_op: wgpu::LoadOp::Load,
|
||||
stencil_store_op: wgpu::StoreOp::Store,
|
||||
clear_stencil: 0,
|
||||
stencil_read_only: false,
|
||||
depth: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 1.0,
|
||||
read_only: true,
|
||||
},
|
||||
stencil: wgpu::PassChannel {
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_value: 0,
|
||||
read_only: false,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
|
||||
@@ -36,9 +36,9 @@ mod pass_impl {
|
||||
use std::ops::Range;
|
||||
use wgc::command::{bundle_ffi::*, compute_ffi::*, render_ffi::*};
|
||||
|
||||
impl crate::ComputePassInner<Context> for wgc::command::RawPass<wgc::id::CommandEncoderId> {
|
||||
impl crate::ComputePassInner<Context> for wgc::command::ComputePass {
|
||||
fn set_pipeline(&mut self, pipeline: &wgc::id::ComputePipelineId) {
|
||||
unsafe { wgpu_compute_pass_set_pipeline(self, *pipeline) }
|
||||
wgpu_compute_pass_set_pipeline(self, *pipeline)
|
||||
}
|
||||
fn set_bind_group(
|
||||
&mut self,
|
||||
@@ -57,20 +57,20 @@ mod pass_impl {
|
||||
}
|
||||
}
|
||||
fn dispatch(&mut self, x: u32, y: u32, z: u32) {
|
||||
unsafe { wgpu_compute_pass_dispatch(self, x, y, z) }
|
||||
wgpu_compute_pass_dispatch(self, x, y, z)
|
||||
}
|
||||
fn dispatch_indirect(
|
||||
&mut self,
|
||||
indirect_buffer: &wgc::id::BufferId,
|
||||
indirect_offset: wgt::BufferAddress,
|
||||
) {
|
||||
unsafe { wgpu_compute_pass_dispatch_indirect(self, *indirect_buffer, indirect_offset) }
|
||||
wgpu_compute_pass_dispatch_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::RenderInner<Context> for wgc::command::RawPass<wgc::id::CommandEncoderId> {
|
||||
impl crate::RenderInner<Context> for wgc::command::RenderPass {
|
||||
fn set_pipeline(&mut self, pipeline: &wgc::id::RenderPipelineId) {
|
||||
unsafe { wgpu_render_pass_set_pipeline(self, *pipeline) }
|
||||
wgpu_render_pass_set_pipeline(self, *pipeline)
|
||||
}
|
||||
fn set_bind_group(
|
||||
&mut self,
|
||||
@@ -92,66 +92,60 @@ mod pass_impl {
|
||||
&mut self,
|
||||
buffer: &wgc::id::BufferId,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
unsafe { wgpu_render_pass_set_index_buffer(self, *buffer, offset, size) }
|
||||
wgpu_render_pass_set_index_buffer(self, *buffer, offset, size)
|
||||
}
|
||||
fn set_vertex_buffer(
|
||||
&mut self,
|
||||
slot: u32,
|
||||
buffer: &wgc::id::BufferId,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
unsafe { wgpu_render_pass_set_vertex_buffer(self, slot, *buffer, offset, size) }
|
||||
wgpu_render_pass_set_vertex_buffer(self, slot, *buffer, offset, size)
|
||||
}
|
||||
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
|
||||
unsafe {
|
||||
wgpu_render_pass_draw(
|
||||
self,
|
||||
vertices.end - vertices.start,
|
||||
instances.end - instances.start,
|
||||
vertices.start,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
wgpu_render_pass_draw(
|
||||
self,
|
||||
vertices.end - vertices.start,
|
||||
instances.end - instances.start,
|
||||
vertices.start,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
|
||||
unsafe {
|
||||
wgpu_render_pass_draw_indexed(
|
||||
self,
|
||||
indices.end - indices.start,
|
||||
instances.end - instances.start,
|
||||
indices.start,
|
||||
base_vertex,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
wgpu_render_pass_draw_indexed(
|
||||
self,
|
||||
indices.end - indices.start,
|
||||
instances.end - instances.start,
|
||||
indices.start,
|
||||
base_vertex,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
fn draw_indirect(
|
||||
&mut self,
|
||||
indirect_buffer: &wgc::id::BufferId,
|
||||
indirect_offset: wgt::BufferAddress,
|
||||
) {
|
||||
unsafe { wgpu_render_pass_draw_indirect(self, *indirect_buffer, indirect_offset) }
|
||||
wgpu_render_pass_draw_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
fn draw_indexed_indirect(
|
||||
&mut self,
|
||||
indirect_buffer: &wgc::id::BufferId,
|
||||
indirect_offset: wgt::BufferAddress,
|
||||
) {
|
||||
unsafe {
|
||||
wgpu_render_pass_draw_indexed_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
wgpu_render_pass_draw_indexed_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::RenderPassInner<Context> for wgc::command::RawPass<wgc::id::CommandEncoderId> {
|
||||
impl crate::RenderPassInner<Context> for wgc::command::RenderPass {
|
||||
fn set_blend_color(&mut self, color: wgt::Color) {
|
||||
unsafe { wgpu_render_pass_set_blend_color(self, &color) }
|
||||
wgpu_render_pass_set_blend_color(self, &color)
|
||||
}
|
||||
fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
|
||||
unsafe { wgpu_render_pass_set_scissor_rect(self, x, y, width, height) }
|
||||
wgpu_render_pass_set_scissor_rect(self, x, y, width, height)
|
||||
}
|
||||
fn set_viewport(
|
||||
&mut self,
|
||||
@@ -162,12 +156,10 @@ mod pass_impl {
|
||||
min_depth: f32,
|
||||
max_depth: f32,
|
||||
) {
|
||||
unsafe {
|
||||
wgpu_render_pass_set_viewport(self, x, y, width, height, min_depth, max_depth)
|
||||
}
|
||||
wgpu_render_pass_set_viewport(self, x, y, width, height, min_depth, max_depth)
|
||||
}
|
||||
fn set_stencil_reference(&mut self, reference: u32) {
|
||||
unsafe { wgpu_render_pass_set_stencil_reference(self, reference) }
|
||||
wgpu_render_pass_set_stencil_reference(self, reference)
|
||||
}
|
||||
|
||||
fn insert_debug_marker(&mut self, label: &str) {
|
||||
@@ -185,9 +177,7 @@ mod pass_impl {
|
||||
}
|
||||
|
||||
fn pop_debug_group(&mut self) {
|
||||
unsafe {
|
||||
wgpu_render_pass_pop_debug_group(self);
|
||||
}
|
||||
wgpu_render_pass_pop_debug_group(self);
|
||||
}
|
||||
|
||||
fn execute_bundles<'a, I: Iterator<Item = &'a wgc::id::RenderBundleId>>(
|
||||
@@ -207,7 +197,7 @@ mod pass_impl {
|
||||
|
||||
impl crate::RenderInner<Context> for wgc::command::RenderBundleEncoder {
|
||||
fn set_pipeline(&mut self, pipeline: &wgc::id::RenderPipelineId) {
|
||||
unsafe { wgpu_render_bundle_set_pipeline(self, *pipeline) }
|
||||
wgpu_render_bundle_set_pipeline(self, *pipeline)
|
||||
}
|
||||
fn set_bind_group(
|
||||
&mut self,
|
||||
@@ -229,57 +219,51 @@ mod pass_impl {
|
||||
&mut self,
|
||||
buffer: &wgc::id::BufferId,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
unsafe { wgpu_render_bundle_set_index_buffer(self, *buffer, offset, size) }
|
||||
wgpu_render_bundle_set_index_buffer(self, *buffer, offset, size)
|
||||
}
|
||||
fn set_vertex_buffer(
|
||||
&mut self,
|
||||
slot: u32,
|
||||
buffer: &wgc::id::BufferId,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
unsafe { wgpu_render_bundle_set_vertex_buffer(self, slot, *buffer, offset, size) }
|
||||
wgpu_render_bundle_set_vertex_buffer(self, slot, *buffer, offset, size)
|
||||
}
|
||||
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
|
||||
unsafe {
|
||||
wgpu_render_bundle_draw(
|
||||
self,
|
||||
vertices.end - vertices.start,
|
||||
instances.end - instances.start,
|
||||
vertices.start,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
wgpu_render_bundle_draw(
|
||||
self,
|
||||
vertices.end - vertices.start,
|
||||
instances.end - instances.start,
|
||||
vertices.start,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
|
||||
unsafe {
|
||||
wgpu_render_bundle_draw_indexed(
|
||||
self,
|
||||
indices.end - indices.start,
|
||||
instances.end - instances.start,
|
||||
indices.start,
|
||||
base_vertex,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
wgpu_render_bundle_draw_indexed(
|
||||
self,
|
||||
indices.end - indices.start,
|
||||
instances.end - instances.start,
|
||||
indices.start,
|
||||
base_vertex,
|
||||
instances.start,
|
||||
)
|
||||
}
|
||||
fn draw_indirect(
|
||||
&mut self,
|
||||
indirect_buffer: &wgc::id::BufferId,
|
||||
indirect_offset: wgt::BufferAddress,
|
||||
) {
|
||||
unsafe { wgpu_render_bundle_draw_indirect(self, *indirect_buffer, indirect_offset) }
|
||||
wgpu_render_bundle_draw_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
fn draw_indexed_indirect(
|
||||
&mut self,
|
||||
indirect_buffer: &wgc::id::BufferId,
|
||||
indirect_offset: wgt::BufferAddress,
|
||||
) {
|
||||
unsafe {
|
||||
wgpu_render_pass_bundle_indexed_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
wgpu_render_pass_bundle_indexed_indirect(self, *indirect_buffer, indirect_offset)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -314,8 +298,8 @@ impl crate::Context for Context {
|
||||
type RenderPipelineId = wgc::id::RenderPipelineId;
|
||||
type ComputePipelineId = wgc::id::ComputePipelineId;
|
||||
type CommandEncoderId = wgc::id::CommandEncoderId;
|
||||
type ComputePassId = wgc::command::RawPass<wgc::id::CommandEncoderId>;
|
||||
type RenderPassId = wgc::command::RawPass<wgc::id::CommandEncoderId>;
|
||||
type ComputePassId = wgc::command::ComputePass;
|
||||
type RenderPassId = wgc::command::RenderPass;
|
||||
type CommandBufferId = wgc::id::CommandBufferId;
|
||||
type RenderBundleEncoderId = wgc::command::RenderBundleEncoder;
|
||||
type RenderBundleId = wgc::id::RenderBundleId;
|
||||
@@ -469,7 +453,7 @@ impl crate::Context for Context {
|
||||
bindings: &bindings,
|
||||
},
|
||||
PhantomData
|
||||
))
|
||||
)).unwrap()
|
||||
}
|
||||
|
||||
fn device_create_pipeline_layout(
|
||||
@@ -647,7 +631,7 @@ impl crate::Context for Context {
|
||||
device: &Self::DeviceId,
|
||||
desc: &wgt::RenderBundleEncoderDescriptor,
|
||||
) -> Self::RenderBundleEncoderId {
|
||||
wgc::command::RenderBundleEncoder::new(desc, *device)
|
||||
wgc::command::RenderBundleEncoder::new(desc, *device, None)
|
||||
}
|
||||
|
||||
fn device_drop(&self, device: &Self::DeviceId) {
|
||||
@@ -711,7 +695,7 @@ impl crate::Context for Context {
|
||||
let ptr = gfx_select!(*buffer => self.buffer_get_mapped_range(
|
||||
*buffer,
|
||||
sub_range.start,
|
||||
wgt::BufferSize(size)
|
||||
wgt::BufferSize::new(size)
|
||||
));
|
||||
unsafe { slice::from_raw_parts(ptr, size as usize) }
|
||||
}
|
||||
@@ -725,7 +709,7 @@ impl crate::Context for Context {
|
||||
let ptr = gfx_select!(*buffer => self.buffer_get_mapped_range(
|
||||
*buffer,
|
||||
sub_range.start,
|
||||
wgt::BufferSize(size)
|
||||
wgt::BufferSize::new(size)
|
||||
));
|
||||
unsafe { slice::from_raw_parts_mut(ptr, size as usize) }
|
||||
}
|
||||
@@ -873,7 +857,7 @@ impl crate::Context for Context {
|
||||
&self,
|
||||
encoder: &Self::CommandEncoderId,
|
||||
) -> Self::ComputePassId {
|
||||
unsafe { wgc::command::RawPass::new_compute(*encoder) }
|
||||
wgc::command::ComputePass::new(*encoder)
|
||||
}
|
||||
|
||||
fn command_encoder_end_compute_pass(
|
||||
@@ -881,13 +865,7 @@ impl crate::Context for Context {
|
||||
encoder: &Self::CommandEncoderId,
|
||||
pass: &mut Self::ComputePassId,
|
||||
) {
|
||||
let data = unsafe {
|
||||
let mut length = 0;
|
||||
let ptr = wgc::command::compute_ffi::wgpu_compute_pass_finish(pass, &mut length);
|
||||
slice::from_raw_parts(ptr, length)
|
||||
};
|
||||
gfx_select!(*encoder => self.command_encoder_run_compute_pass(*encoder, data));
|
||||
unsafe { pass.invalidate() };
|
||||
gfx_select!(*encoder => self.command_encoder_run_compute_pass(*encoder, pass));
|
||||
}
|
||||
|
||||
fn command_encoder_begin_render_pass<'a>(
|
||||
@@ -898,39 +876,28 @@ impl crate::Context for Context {
|
||||
let colors = desc
|
||||
.color_attachments
|
||||
.iter()
|
||||
.map(|ca| wgc::command::RenderPassColorAttachmentDescriptor {
|
||||
.map(|ca| wgc::command::ColorAttachmentDescriptor {
|
||||
attachment: ca.attachment.id,
|
||||
resolve_target: ca.resolve_target.map(|rt| rt.id),
|
||||
load_op: ca.load_op,
|
||||
store_op: ca.store_op,
|
||||
clear_color: ca.clear_color,
|
||||
channel: ca.channel.clone(),
|
||||
})
|
||||
.collect::<ArrayVec<[_; 4]>>();
|
||||
.collect::<ArrayVec<[_; wgc::device::MAX_COLOR_TARGETS]>>();
|
||||
|
||||
let depth_stencil = desc.depth_stencil_attachment.as_ref().map(|dsa| {
|
||||
wgc::command::RenderPassDepthStencilAttachmentDescriptor {
|
||||
wgc::command::DepthStencilAttachmentDescriptor {
|
||||
attachment: dsa.attachment.id,
|
||||
depth_load_op: dsa.depth_load_op,
|
||||
depth_store_op: dsa.depth_store_op,
|
||||
depth_read_only: dsa.depth_read_only,
|
||||
clear_depth: dsa.clear_depth,
|
||||
stencil_load_op: dsa.stencil_load_op,
|
||||
stencil_store_op: dsa.stencil_store_op,
|
||||
clear_stencil: dsa.clear_stencil,
|
||||
stencil_read_only: dsa.depth_read_only,
|
||||
depth: dsa.depth.clone(),
|
||||
stencil: dsa.stencil.clone(),
|
||||
}
|
||||
});
|
||||
|
||||
unsafe {
|
||||
wgc::command::RawPass::new_render(
|
||||
*encoder,
|
||||
&wgc::command::RenderPassDescriptor {
|
||||
color_attachments: colors.as_ptr(),
|
||||
color_attachments_length: colors.len(),
|
||||
depth_stencil_attachment: depth_stencil.as_ref(),
|
||||
},
|
||||
)
|
||||
}
|
||||
wgc::command::RenderPass::new(
|
||||
*encoder,
|
||||
wgc::command::RenderPassDescriptor {
|
||||
color_attachments: &colors,
|
||||
depth_stencil_attachment: depth_stencil.as_ref(),
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
fn command_encoder_end_render_pass(
|
||||
@@ -938,13 +905,7 @@ impl crate::Context for Context {
|
||||
encoder: &Self::CommandEncoderId,
|
||||
pass: &mut Self::RenderPassId,
|
||||
) {
|
||||
let data = unsafe {
|
||||
let mut length = 0;
|
||||
let ptr = wgc::command::render_ffi::wgpu_render_pass_finish(pass, &mut length);
|
||||
slice::from_raw_parts(ptr, length)
|
||||
};
|
||||
gfx_select!(*encoder => self.command_encoder_run_render_pass(*encoder, data));
|
||||
unsafe { pass.invalidate() };
|
||||
gfx_select!(*encoder => self.command_encoder_run_render_pass(*encoder, pass));
|
||||
}
|
||||
|
||||
fn command_encoder_finish(&self, encoder: &Self::CommandEncoderId) -> Self::CommandBufferId {
|
||||
@@ -958,7 +919,11 @@ impl crate::Context for Context {
|
||||
desc: &crate::RenderBundleDescriptor,
|
||||
) -> Self::RenderBundleId {
|
||||
let owned_label = OwnedLabel::new(desc.label.as_deref());
|
||||
gfx_select!(encoder.parent() => self.render_bundle_encoder_finish(encoder, &desc.map_label(|_| owned_label.as_ptr()), PhantomData))
|
||||
gfx_select!(encoder.parent() => self.render_bundle_encoder_finish(
|
||||
encoder,
|
||||
&desc.map_label(|_| owned_label.as_ptr()),
|
||||
PhantomData
|
||||
))
|
||||
}
|
||||
|
||||
fn queue_write_buffer(
|
||||
|
||||
@@ -107,22 +107,27 @@ impl crate::RenderInner<Context> for RenderPass {
|
||||
&mut self,
|
||||
buffer: &Sendable<web_sys::GpuBuffer>,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
assert_ne!(size, wgt::BufferSize::WHOLE); //TODO
|
||||
self.0
|
||||
.set_index_buffer_with_f64_and_f64(&buffer.0, offset as f64, size.0 as f64);
|
||||
self.0.set_index_buffer_with_f64_and_f64(
|
||||
&buffer.0,
|
||||
offset as f64,
|
||||
size.expect("TODO").get() as f64,
|
||||
);
|
||||
}
|
||||
fn set_vertex_buffer(
|
||||
&mut self,
|
||||
slot: u32,
|
||||
buffer: &Sendable<web_sys::GpuBuffer>,
|
||||
offset: wgt::BufferAddress,
|
||||
size: wgt::BufferSize,
|
||||
size: Option<wgt::BufferSize>,
|
||||
) {
|
||||
assert_ne!(size, wgt::BufferSize::WHOLE); //TODO
|
||||
self.0
|
||||
.set_vertex_buffer_with_f64_and_f64(slot, &buffer.0, offset as f64, size.0 as f64);
|
||||
self.0.set_vertex_buffer_with_f64_and_f64(
|
||||
slot,
|
||||
&buffer.0,
|
||||
offset as f64,
|
||||
size.expect("TODO").get() as f64,
|
||||
);
|
||||
}
|
||||
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
|
||||
self.0
|
||||
@@ -879,8 +884,8 @@ impl crate::Context for Context {
|
||||
let mut mapped_buffer_binding =
|
||||
web_sys::GpuBufferBinding::new(&buffer_slice.buffer.id.0);
|
||||
mapped_buffer_binding.offset(buffer_slice.offset as f64);
|
||||
if buffer_slice.size != wgt::BufferSize::WHOLE {
|
||||
mapped_buffer_binding.size(buffer_slice.size.0 as f64);
|
||||
if let Some(s) = buffer_slice.size {
|
||||
mapped_buffer_binding.size(s.get() as f64);
|
||||
}
|
||||
JsValue::from(mapped_buffer_binding.clone())
|
||||
}
|
||||
@@ -1286,9 +1291,9 @@ impl crate::Context for Context {
|
||||
let mut mapped_color_attachment =
|
||||
web_sys::GpuRenderPassColorAttachmentDescriptor::new(
|
||||
&ca.attachment.id.0,
|
||||
&match ca.load_op {
|
||||
&match ca.channel.load_op {
|
||||
wgt::LoadOp::Clear => {
|
||||
wasm_bindgen::JsValue::from(map_color(ca.clear_color))
|
||||
wasm_bindgen::JsValue::from(map_color(ca.channel.clear_value))
|
||||
}
|
||||
wgt::LoadOp::Load => {
|
||||
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load)
|
||||
@@ -1300,7 +1305,7 @@ impl crate::Context for Context {
|
||||
mapped_color_attachment.resolve_target(&rt.id.0);
|
||||
}
|
||||
|
||||
mapped_color_attachment.store_op(map_store_op(ca.store_op));
|
||||
mapped_color_attachment.store_op(map_store_op(ca.channel.store_op));
|
||||
|
||||
mapped_color_attachment
|
||||
})
|
||||
@@ -1314,16 +1319,16 @@ impl crate::Context for Context {
|
||||
let mapped_depth_stencil_attachment =
|
||||
web_sys::GpuRenderPassDepthStencilAttachmentDescriptor::new(
|
||||
&dsa.attachment.id.0,
|
||||
&match dsa.depth_load_op {
|
||||
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.clear_depth),
|
||||
&match dsa.depth.load_op {
|
||||
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.depth.clear_value),
|
||||
wgt::LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
|
||||
},
|
||||
map_store_op(dsa.depth_store_op),
|
||||
&match dsa.stencil_load_op {
|
||||
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.clear_stencil),
|
||||
map_store_op(dsa.depth.store_op),
|
||||
&match dsa.stencil.load_op {
|
||||
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.stencil.clear_value),
|
||||
wgt::LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
|
||||
},
|
||||
map_store_op(dsa.stencil_store_op),
|
||||
map_store_op(dsa.stencil.store_op),
|
||||
);
|
||||
|
||||
mapped_desc.depth_stencil_attachment(&mapped_depth_stencil_attachment);
|
||||
|
||||
@@ -26,7 +26,7 @@ pub use wgt::{
|
||||
Capabilities, Color, ColorStateDescriptor, ColorWrite, CommandBufferDescriptor,
|
||||
CompareFunction, CullMode, DepthStencilStateDescriptor, DeviceDescriptor, DynamicOffset,
|
||||
Extensions, Extent3d, FilterMode, FrontFace, IndexFormat, InputStepMode, Limits, LoadOp,
|
||||
NonZeroBufferAddress, Origin3d, PowerPreference, PresentMode, PrimitiveTopology,
|
||||
Origin3d, PassChannel, PowerPreference, PresentMode, PrimitiveTopology,
|
||||
RasterizationStateDescriptor, RenderBundleEncoderDescriptor, ShaderLocation, ShaderStage,
|
||||
StencilOperation, StencilStateFaceDescriptor, StoreOp, SwapChainDescriptor, SwapChainStatus,
|
||||
TextureAspect, TextureComponentType, TextureDataLayout, TextureDimension, TextureFormat,
|
||||
@@ -60,13 +60,18 @@ trait RenderInner<Ctx: Context> {
|
||||
bind_group: &Ctx::BindGroupId,
|
||||
offsets: &[DynamicOffset],
|
||||
);
|
||||
fn set_index_buffer(&mut self, buffer: &Ctx::BufferId, offset: BufferAddress, size: BufferSize);
|
||||
fn set_index_buffer(
|
||||
&mut self,
|
||||
buffer: &Ctx::BufferId,
|
||||
offset: BufferAddress,
|
||||
size: Option<BufferSize>,
|
||||
);
|
||||
fn set_vertex_buffer(
|
||||
&mut self,
|
||||
slot: u32,
|
||||
buffer: &Ctx::BufferId,
|
||||
offset: BufferAddress,
|
||||
size: BufferSize,
|
||||
size: Option<BufferSize>,
|
||||
);
|
||||
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>);
|
||||
fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>);
|
||||
@@ -420,11 +425,10 @@ impl MapContext {
|
||||
);
|
||||
}
|
||||
|
||||
fn add(&mut self, offset: BufferAddress, size: BufferSize) -> BufferAddress {
|
||||
let end = if size == BufferSize::WHOLE {
|
||||
self.initial_range.end
|
||||
} else {
|
||||
offset + size.0
|
||||
fn add(&mut self, offset: BufferAddress, size: Option<BufferSize>) -> BufferAddress {
|
||||
let end = match size {
|
||||
Some(s) => offset + s.get(),
|
||||
None => self.initial_range.end,
|
||||
};
|
||||
assert!(self.initial_range.start <= offset && end <= self.initial_range.end);
|
||||
for sub in self.sub_ranges.iter() {
|
||||
@@ -438,11 +442,10 @@ impl MapContext {
|
||||
end
|
||||
}
|
||||
|
||||
fn remove(&mut self, offset: BufferAddress, size: BufferSize) {
|
||||
let end = if size == BufferSize::WHOLE {
|
||||
self.initial_range.end
|
||||
} else {
|
||||
offset + size.0
|
||||
fn remove(&mut self, offset: BufferAddress, size: Option<BufferSize>) {
|
||||
let end = match size {
|
||||
Some(s) => offset + s.get(),
|
||||
None => self.initial_range.end,
|
||||
};
|
||||
|
||||
// Switch this out with `Vec::remove_item` once that stabilizes.
|
||||
@@ -474,7 +477,7 @@ pub struct Buffer {
|
||||
pub struct BufferSlice<'a> {
|
||||
buffer: &'a Buffer,
|
||||
offset: BufferAddress,
|
||||
size: BufferSize,
|
||||
size: Option<BufferSize>,
|
||||
}
|
||||
|
||||
/// Handle to a texture on the GPU.
|
||||
@@ -1313,16 +1316,18 @@ pub enum MapMode {
|
||||
Write,
|
||||
}
|
||||
|
||||
fn range_to_offset_size<S: RangeBounds<BufferAddress>>(bounds: S) -> (BufferAddress, BufferSize) {
|
||||
fn range_to_offset_size<S: RangeBounds<BufferAddress>>(
|
||||
bounds: S,
|
||||
) -> (BufferAddress, Option<BufferSize>) {
|
||||
let offset = match bounds.start_bound() {
|
||||
Bound::Included(&bound) => bound,
|
||||
Bound::Excluded(&bound) => bound + 1,
|
||||
Bound::Unbounded => 0,
|
||||
};
|
||||
let size = match bounds.end_bound() {
|
||||
Bound::Included(&bound) => BufferSize(bound + 1 - offset),
|
||||
Bound::Excluded(&bound) => BufferSize(bound - offset),
|
||||
Bound::Unbounded => BufferSize::WHOLE,
|
||||
Bound::Included(&bound) => BufferSize::new(bound + 1 - offset),
|
||||
Bound::Excluded(&bound) => BufferSize::new(bound - offset),
|
||||
Bound::Unbounded => None,
|
||||
};
|
||||
|
||||
(offset, size)
|
||||
@@ -1408,31 +1413,7 @@ impl Buffer {
|
||||
}
|
||||
|
||||
impl BufferSlice<'_> {
|
||||
/// Use only a portion of this BufferSlice for a given operation. Choosing a range with no end
|
||||
/// will use the rest of the buffer. Using a totally unbounded range will use the entire BufferSlice.
|
||||
pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> Self {
|
||||
let (sub_offset, sub_size) = range_to_offset_size(bounds);
|
||||
let new_offset = self.offset + sub_offset;
|
||||
let new_size = if sub_size == BufferSize::WHOLE {
|
||||
BufferSize(
|
||||
self.size
|
||||
.0
|
||||
.checked_sub(sub_offset)
|
||||
.expect("underflow when slicing `BufferSlice`"),
|
||||
)
|
||||
} else {
|
||||
assert!(
|
||||
new_offset + sub_size.0 <= self.offset + self.size.0,
|
||||
"offset and size must stay within the bounds of the parent slice"
|
||||
);
|
||||
sub_size
|
||||
};
|
||||
Self {
|
||||
buffer: self.buffer,
|
||||
offset: new_offset,
|
||||
size: new_size,
|
||||
}
|
||||
}
|
||||
//TODO: fn slice(&self) -> Self
|
||||
|
||||
/// Map the buffer. Buffer is ready to map once the future is resolved.
|
||||
///
|
||||
@@ -1454,10 +1435,9 @@ impl BufferSlice<'_> {
|
||||
"Buffer {:?} is already mapped",
|
||||
self.buffer.id
|
||||
);
|
||||
let end = if self.size == BufferSize::WHOLE {
|
||||
mc.total_size
|
||||
} else {
|
||||
self.offset + self.size.0
|
||||
let end = match self.size {
|
||||
Some(s) => self.offset + s.get(),
|
||||
None => mc.total_size,
|
||||
};
|
||||
mc.initial_range = self.offset..end;
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user