eval_zero_value_and_splat() is called to lower ZeroValue and Splat
expressions into Literal and Compose expressions. However, in its
current form it either calls splat() *or* eval_zero_value_impl()
depending on the expression type.
splat() will lower a Splat of a scalar ZeroValue to a vector
ZeroValue, which means eval_zero_value_and_splat() can still return a
ZeroValue. Its callers, such as binary_op(), are unable to handle this
ZeroValue, so cannot proceed with const evaluation.
This patch makes it so that eval_zero_value_and_splat() will first
call splat(), *and then* call eval_zero_value_impl(), which will lower
the vector ZeroValue returned by splat() into a Compose of Literals.
Callers such as binary_op() are perfectly able to handle this Compose,
so can now proceed with const evaluation.
It's currently trivial to write a shader that causes the wgsl parser
to recurse too deeply and overflow the stack. This patch makes the
parser return an error when recursing too deeply, before the stack
overflows.
It makes use of a new function Parser::track_recursion(). This
increments a counter returning an error if the value is too high,
before calling the user-provided function and returning its return
value after decrementing the counter again.
Any recursively-called functions can simply be modified to call
track_recursion(), providing their previous contents in a closure as
the argument. All instances of recursion during parsing call through
either Parser::statement(), Parser::unary_expression(), or
Parser::type_decl(), so only these functions have been updated as
described in order to keep the patch as unobtrusive as possible.
A value of 256 has been chosen as the recursion limit, but can be
later tweaked if required. This avoids the stack overflow in the
testcase attached to issue #5757.
* Fix deadlock between snatchable_lock and trackers in Queue::write_texture
* Fix another deadlock in write_texture between pending_writes and snatchable_lock.
* fix(naga-spv-in): Image write value type is invalid.
* fix(naga-spv-in): input vector 4 may case error
* fix(naga-spv-in): Incorrect swizzle pattern for vector size 3.
* WIP
* Fix typo
* WIP: Implement structure of command_encoder_transition_resources
* WIP
* More work
* Clippy
* Fix web build
* Use new types for API, more docs
* Add very basic test
* Try to fix test cfg
* Fix merge
* Missed commit
* Use wgt types instead of hal types
* Implement `Clone` for `ShaderModule` (#6939)
* Move to dispatch trait, move more things to wgt
* Move existing code to use new wgt types
* Fixes
* Format import
* Format another file
* Fixes
* Make module private
* Fix imports
* Fix test imports
* Rexport types
* Fix imports
* Fix import
---------
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
In compaction, correctly identify unused types and global expressions,
rather than treating all global expressions referred to by
`PendingArraySize::Expression` array lengths as used even if the array
type itself is not.
This is tested by checking that going from expression to type and
back, along with the opposite, is correctly marked as used. It also
checks that adding an unused type using an expression gets compacted
out.
See the comments on `ModuleTracer::type_expression_tandem` for
details.
Fixes#6788.
Signed integer overflow is undefined behaviour in MSL. However, signed
integers are defined to be two's complement. This allows us to cast
signed values to their corresponding unsigned type, perform the
arithmetic on these unsigned values (which has defined overflow
behaviour) then cast the result back to signed.
Care must be taken when emitting the isign polyfill, which uses
metal::select(). We must ensure the -1, 0, and 1 literals used as
inputs to select() have the correct width, else bitcasting the output
of select() will fail due to mismatched widths.