1718: Update naga to bbfa9a0, tweak DX12 debug output r=kvark a=kvark
**Connections**
Picks up #1132
**Description**
Also reduces the spam output of DX12 backend
**Testing**
Got skybox and water examples running!
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1713: hal/dx12: rewrite view creation, use arrays more aggressively r=kvark a=kvark
**Connections**
**Description**
D3D12 has this thing where you can't create a 2D view with non-zero base array index.
So we have special logic now to fall back to 2D array views in these cases.
**Testing**
Tested on the Shadow example.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1704: Fix buffer memory initialization to use the tracker consistently r=kvark a=kvark
**Connections**
Depends on https://github.com/gfx-rs/naga/pull/1125
**Description**
Contains a number of dx12 fixes in addition to the buffer initialization fix.
The problem there was - we used the "pending writes" command buffer to initialize buffers, but also used the device's resource tracker and its state to figure out the transitions *after* a command buffer is merged its states.
**Testing**
Ran the examples on Vulkan.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1705: Fix failure mode of adapter_request_device (direct backend) r=kvark a=dhardy
This function has a method for reporting errors, so it shouldn't panic IMO.
Possibly though we should adapt the `RequestDeviceError` type to have a `cause: Box<dyn Error>` payload? The `log::error` line is just because we have no other way of reporting this value.
I tried to test this, but...
- on v0.9 I couldn't make the request fail, even with requesting absurd limits like 1e9 something
- on master the adapter request succeeds, then the shader creation fails with `UnsupportedCapability(Float64)` (even though the request contains `wgpu::Features::SHADER_FLOAT64` and does not fail)
So the `direct` or Vulkan backend does not check features properly?
Co-authored-by: Diggory Hardy <git@dhardy.name>
1703: Add Rgb9e5Ufloat Format r=kvark a=cwfitzgerald
**Connections**
Addresses part of #967, a wgpu-hal followup to #955.
**Description**
This adds only `Rgb9e5Ufloat`. I removed the explicit numbering from the texture format so we don't have to constantly re-number things. The default numbering is identical to what we were doing.
**Testing**
All backends unconditionally support it, so little testing is needed.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
1701: hal/vk: use actual view usage for imageless framebuffers r=kvark a=kvark
**Connections**
Fixes#1700
**Description**
Vulkan spec is confusing. See [attachment info](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkFramebufferAttachmentImageInfo.html):
> usage is a bitmask of VkImageUsageFlagBits, matching the value of VkImageCreateInfo::usage used to create an image used with this framebuffer.
It doesn't talk about interaction with `ImageViewUsageCreateInfo`, which allows you to constrain the usage on a view.
**Testing**
Unable to test right now. `@initial-algebra` could you give it a spin?
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1694: hal/dx12: fix the binding model r=kvark a=kvark
**Connections**
Depends on https://github.com/gfx-rs/naga/pull/1114
Makes the halmark + bunnymark run on DX12
**Description**
There was a mess-up in trying to use top-down layout...
Also fixes double-free on the queue in DX12.
**Testing**
Examples
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1692: Avoid dev-dep on image r=cwfitzgerald a=Craig-Macomber
**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_
#1610
**Description**
_Describe what problem this is solving, and how it's solved._
This removes image from the dev-deps, reducing build time/size.
Looks like noise was pulling in image with all formats enabled:
├── noise v0.7.0
│ ├── image v0.23.14
This was fixed in 1af9e15222 (diff-2e9d962a08321605940b5a657135052fbcef87b5e360662bb527c96d9a615542) which has not been released yet.
For now, we can workaround this with:
noise = { version = "0.7", default-features = false }
**Testing**
_Explain how this change is tested._
Ran `cargo build` as well as `cargo run --example water`
Co-authored-by: Craig <CraigM@CraigM.info>
1691: Fix a couple of spelling errors in comments r=cwfitzgerald a=Craig-Macomber
**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_
None.
**Description**
_Describe what problem this is solving, and how it's solved._
Fixes a couple spelling errors my spell checker highlighted when reading the source.
**Testing**
_Explain how this change is tested._
Spell checker stopped highlighting the words.
Co-authored-by: Craig <CraigM@CraigM.info>
1687: Update naga, use binding map in DX12 r=kvark a=kvark
**Connections**
Updates naga with https://github.com/gfx-rs/naga/pull/1105
**Description**
Establishes a binding map contract between dx12 backend and naga.
**Testing**
Gets the cube running, but there is something strange there.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1676: Add `Feature::SHADER_PRIMITIVE_INDEX` to support `builtin(primitive_index)` in fragment shaders r=kvark a=initial-algebra
**Connections**
https://github.com/gfx-rs/wgpu/issues/1669https://github.com/gfx-rs/naga/pull/1097
**Description**
Allows fragment shaders to access the index of the current primitive via a new builtin variable.
**Testing**
Works on my machine.
- passes the capability to my fork of `naga` for basic validation and translation
- enables the `geometryShader` feature for Vulkan
- is refused by DX12
Needs to be implemented and tested for OpenGL, DirectX and Metal.
Co-authored-by: initial-algebra <67286231+initial-algebra@users.noreply.github.com>
1618: webgpu: pass wgsl directly r=kvark a=grovesNL
**Connections**
Matrix conversation about passing WGSL to Gecko
**Description**
Gecko accepts WGSL now, so we can pass it directly instead of going through naga.
We could also consider converting SPIR-V to WGSL soon, assuming nobody is relying on the SPIR-V path with older versions of Gecko. We could do that in a separate PR though.
**Testing**
Tried hello-compute locally, using the examples HTML file and creating wasm with something like
```
RUSTFLAGS=--cfg=web_sys_unstable_apis cargo build --release --example hello-compute --target wasm32-unknown-unknown
wasm-bindgen target/wasm32-unknown-unknown/release/examples/hello-compute.wasm --out-dir target/generated --web
```
Co-authored-by: Joshua Groves <josh@joshgroves.com>
1673: hal/vk: relay semaphore r=Ralith a=kvark
**Connections**
Somewhere on the Matrix, by @pythonesque
**Description**
Vulkan (somewhat confusingly) requires semaphore synchronization between `vkQueueSubmit` and `vkQueuePresent` *even if* it's done on the same queue.
This PR exercises a dumb idea of just keeping one binary semaphore as a "relay" between all queue commands, all concealed within hal/vk backend.
**Testing**
Running Halmark shows that all the things break here. I'm not seeing anything particularly wrong with the code though. My humble guess is that AMD driver (at least) isn't happy about the mix of binary and timeline semaphores used together in the same signal operation.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1671: Use EGL_KHR_gl_colorspace for srgb if available r=kvark a=cwfitzgerald
**Connections**
Fixes#1667
**Description**
Uses the extension to provide SRGB if needed relevant.
I also promoted the log message about missing robustness to a warning because it is a safety issue.
**Testing**
Tested on rpi and haswell.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
1664: hal/dx12: reset scissor and viewport r=kvark a=kvark
**Connections**
Follow-up to #1602 that actually makes it render!
**Description**
"hello-triange" and "msaa-line" examples work now.
Everything else is blocked on Naga's HLSL output, starting from https://github.com/gfx-rs/naga/pull/1086
**Testing**
Ran the examples :)
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
1663: hal/dx12: flip the root signature upside down r=kvark a=kvark
**Connections**
Another follow-up to #1602
**Description**
Apparently, Microsoft recommends putting most frequently changed stuff at the bottom of root signature.
**Testing**
Unable to test yet.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>