Dzmitry Malyshau
39eaa57a77
hlsl-out: implement constant buffer support
2021-07-18 02:21:01 -04:00
Dzmitry Malyshau
16206f2eb2
hlsl-out: unlock globals.wgsl test, override skybox bindings
2021-07-18 02:21:01 -04:00
Dzmitry Malyshau
0d94b76d1e
hlsl-out: rewrite texture coordinate construction
2021-07-18 02:21:01 -04:00
Dzmitry Malyshau
51fb9bb77a
hlsl-out: remap bindings
2021-07-18 02:21:01 -04:00
Dzmitry Malyshau
2a253ab838
hlsl-out: derive register based on storage class
2021-07-18 02:21:01 -04:00
Jasper St. Pierre
c7dd717b4c
wgsl: Don't output interpolate(flat) for non-float arguments ( #1103 )
2021-07-17 01:19:11 -04:00
Dzmitry Malyshau
8f71a368ef
Validate the exact MSL version ( #1101 )
2021-07-16 23:56:15 -04:00
Jim Blandy
337e40a2be
Enable logging in WGSL and SPIR-V tests. ( #1098 )
...
Use env_logger::try_init to avoid complaints about repeated initialization. This
function is thread-safe.
2021-07-16 23:09:48 -04:00
Dzmitry Malyshau
e76824aba3
glsl-out: fix emission of location/binding attributes ( #1100 )
2021-07-16 23:04:55 -04:00
initial-algebra
602368d9f0
Support builtin(primitive_index) ( #1097 )
...
* Hack in support for PrimitiveID on Vulkan
* Rename to PrimitiveIndex and add preliminary support for GLSL, HLSL and MSL
* Implement as an extra WGSL built-in
* Update extra.wgsl outputs
* Run rustfmt; fix WGSL writer
* Add rustfmt changes I forgot
* Update extra.wgsl test output for WGSL fix
* Bump macOS version to 10.15 in validate-msl to support primitive_index
2021-07-16 22:18:20 -04:00
Dzmitry Malyshau
8eef784416
WGSL: Flip true/false arguments of select()
2021-07-16 11:42:12 -04:00
Igor Shaposhnik
10a3a6a827
[glsl-out] Write sint array size
2021-07-16 10:59:27 -04:00
Gordon-F
4ef754bb9d
[hlsl-out] Enable image snapshot
2021-07-16 10:31:01 -04:00
Gordon-F
03a5ef3a2f
[hlsl-out] Implement all texture functions
2021-07-16 10:31:01 -04:00
Gordon-F
c5acef791d
[hlsl-out] Add module documentation
2021-07-16 10:31:01 -04:00
Gordon-F
2716d368a1
[hlsl-out] Implement barrier statement
2021-07-16 10:31:01 -04:00
Jasper St. Pierre
0995c7161e
[glsl-in] Keep around extra linkage variables
...
WGSL will require this. Note that this still might
cause some issues with multi-entry-point GLSL
that I didn't know how to handle. That is, we will
handle unused builtin inputs but not unused
builtin outputs correctly right now. This is an existing
issue though, not a regression.
This is also provided as an option, but I feel like
the more correct approach is to never strip linkage
variables. We'll see though.
2021-07-14 17:48:54 -04:00
Jasper St. Pierre
0b69aa8b8a
Init env_logger in snapshots tests
...
For debugging. Maybe there's a way to do it for all tests,
not sure...
2021-07-14 17:48:54 -04:00
pyrotechnick
1d1aea243f
Improve WGSL interpolation attributes ( #1083 )
...
* [wgsl-in] Map interpolate(..., center) to Sampling::Center
* [wgsl-out] Improve interpolation attributes
* [wgsl] Fix tests/in/interpolate.wgsl typo/format
* [wgsl] Snapshot WGSL artefacts
* [wgsl-out] Stack-only writing of interpolation
2021-07-13 21:57:52 -04:00
Gordon-F
ccf3fe9707
Fix type info of texture dimensions function with texture cube parameter
2021-07-13 17:28:09 -04:00
Jim Blandy
caa92ef7b9
[spv-out] Documentation for write_texture_coordinates.
2021-07-13 15:32:35 -04:00
Jim Blandy
bdf792387a
Document ImageLoad, ImageStore, and a few other bits.
2021-07-13 15:32:35 -04:00
Dzmitry Malyshau
458db0b522
[hlsl-out] expose profile string conversions
2021-07-11 23:14:07 -04:00
João Capucho
7532c2abaa
[glsl-in] Remove wrong texture types
...
Glsl doesn't have depth textures what it has is combined image/samplerShadow
2021-07-07 12:59:20 -04:00
João Capucho
bd339e5f60
[glsl-in] Add textureProj
2021-07-07 12:59:20 -04:00
João Capucho
3f2b754c42
[glsl-in] Fix proxy write type mismatch
2021-07-07 12:59:20 -04:00
João Capucho
ba75ca6efe
[glsl-in] Don't implicitly cast shifts
2021-07-07 12:59:20 -04:00
João Capucho
105a2ae5e1
[glsl-in] Check type dimensions in function calls
2021-07-07 12:59:20 -04:00
Gordon-F
9e61390626
[hlsl-out] Zero initialize variables. Write interpolation and sampling qualifier
2021-07-07 10:57:28 -04:00
Jim Blandy
918183162f
[spv-out]: Access BlockContext::cached directly.
...
Since `BlockContext` now owns the `cached` table directly, there's no point in
going through a helper function.
2021-07-06 14:57:09 -04:00
Jim Blandy
562af28773
[spv-out] Move cached expression table to BlockContext.
...
Since the table of cached expressions is only meaningful within a single
function, it's really something that should only be accessed from
`BlockContext`.
However, to save heap allocations, it makes sense to retain it in the `Writer`
between functions. But the `Writer` field should have a different name, to
ensure people don't use it by accident.
2021-07-06 14:57:09 -04:00
Jim Blandy
a818b2e089
Document Loop, Break, and Continue statements.
2021-07-06 13:55:09 -04:00
João Capucho
e8bb7f2503
[glsl-in] Parse array initializers
2021-07-06 11:24:05 -04:00
João Capucho
ee1004d443
[glsl-in] Use cast for implicit conversion
...
Previously this was a bitcast
2021-07-06 11:24:05 -04:00
João Capucho
ee343b3017
[glsl-in] Implicit splat max builtin
2021-07-06 11:24:05 -04:00
João Capucho
7bced3f4e8
[glsl-in] Add support for all texture types
2021-07-06 11:24:05 -04:00
João Capucho
2b475ecc96
[spv-out] Support object-wise select
2021-07-06 10:12:24 -04:00
Dzmitry Malyshau
9473340c16
wgsl-in: fix auto array stride
2021-07-06 02:20:26 -04:00
Dzmitry Malyshau
c69736210a
Snapshot test local variable inference
2021-07-06 01:26:03 -04:00
Dzmitry Malyshau
beabd62d96
wgsl: type inference for local variables
2021-07-06 01:26:03 -04:00
Gordon-F
65fbbf1101
[hlsl-out] Return only real names on entry point in ReflectionInfo
2021-07-05 18:54:42 -04:00
Gordon-F
d5776879de
[hlsl-out] Enable interface snapshot testing
2021-07-05 18:54:42 -04:00
Gordon-F
2812acf8cd
[hlsl-out] Handle output semantic for shader stage
2021-07-05 18:54:42 -04:00
Gordon-F
988fc90b83
[Makefile] Fix dxc params in validate-hlsl
2021-07-05 18:54:42 -04:00
Joshua Groves
9192f7b882
wgsl-in: add more error tests
2021-07-05 02:24:18 -04:00
João Capucho
2f002a0594
[spv-out] Load texture arguments ahead of time
2021-07-05 02:23:00 -04:00
João Capucho
c7b98f5ab9
[spv-out] accept texture trough function argument
2021-07-05 02:23:00 -04:00
Joshua Groves
c5805a9e10
wgsl-in: add more error tests
2021-07-04 01:00:21 -04:00
Jasper St. Pierre
7a9fb864ad
[glsl-in] Add support for gl_FragCoord / gl_FragDepth
...
And remove the ability to read gl_Position in fragment.
2021-07-03 00:29:44 +01:00
Jasper St. Pierre
0b9af95793
[glsl-in] Make sure to Load on a ValuePointer as well
...
Fixes issues with indexing vectors.
2021-07-02 01:44:57 -04:00