Dzmitry Malyshau
78f225a37a
Implemented atomics in HLSL-out
2021-08-10 21:48:02 -04:00
Dzmitry Malyshau
bc4576c0a2
Make atomic operations to be statements
2021-08-10 21:48:02 -04:00
Dzmitry Malyshau
88c1c9037d
Add atomic exchange function
2021-08-10 21:48:02 -04:00
Dzmitry Malyshau
8c371e8063
Atomic expressions, support in backends except HLSL and the validator.
2021-08-10 21:48:02 -04:00
Dzmitry Malyshau
33db45e681
Atomic parsing in WGSL
2021-08-10 21:48:02 -04:00
Dzmitry Malyshau
8cb09c24c5
Atomics in the IR
2021-08-10 21:48:02 -04:00
Connor Fitzgerald
551b711943
[spv-in] use grad image operand
2021-08-10 16:38:34 -04:00
João Capucho
e384bce771
[glsl-in] Don't clone HirExpr when lowering
2021-08-10 11:18:08 -04:00
Dzmitry Malyshau
07c286255d
[spv-in] fix struct spans for layout-less structs
2021-08-09 21:19:31 -04:00
Dzmitry Malyshau
021bfd5289
[hlsl-out] fix member offset consideration for storage buffers
2021-08-09 16:45:07 -04:00
João Capucho
c73c1efe33
[glsl-in] Apply comments
2021-08-09 10:51:15 -04:00
João Capucho
b0b4891045
[glsl-in] Document public api
2021-08-09 10:51:15 -04:00
João Capucho
48a4a9b902
[glsl-in] Cleanup public api
2021-08-09 10:51:15 -04:00
João Capucho
1aaf77489b
[glsl-in] Improve error api and make more errors deferred
2021-08-09 10:51:15 -04:00
João Capucho
f6e35f5b66
[glsl-in] Improved preprocessor and error handling
2021-08-09 10:51:15 -04:00
João Capucho
a8a316da15
[glsl-in] API revamp
...
The new api allows for reuse while keeping some allocations and to
please the borrow checker in future work, it also splits the parser into
logical modules to make it easier to work on.
2021-08-09 10:51:15 -04:00
João Capucho
0bd78ef85e
[spv-out] Use NotEqual for boolean casts
2021-08-05 13:48:26 -04:00
Dzmitry Malyshau
7c3cc904a0
[spv-in] fix storage buffer access decorations
2021-08-05 12:59:19 -04:00
Zicklag
300039e247
Fix Invalid Type Attribute Error Message
...
The message previously made reference to the now-removed `access`
attribute.
2021-08-05 10:12:23 -04:00
Gordon-F
4080bfe502
Add vec select to operators snapshot
2021-08-05 09:43:47 -04:00
Gordon-F
b2e51c97c8
[glsl-out] Handle wgsl vector version of select
2021-08-05 09:43:47 -04:00
João Capucho
2ff7dcb417
[glsl-in] Fix mix ordering for boolean selector
...
The mix builtin is defined with the inverse order for it's arguments
compared to the IR when the selector is a boolean vector.
2021-08-04 12:39:36 -04:00
João Capucho
a1395ddb99
[glsl-in] Fix matrix constructor with a scalar
...
Glsl defines that if a matrix constructor is called with only a scalar
it's result will be the matrix where the scalar is used if the row and
column are equal and everywhere else a zero
2021-08-04 12:39:36 -04:00
João Capucho
151a36352e
[glsl-in] Be more conservative with vector resizes
2021-08-04 12:39:36 -04:00
João Capucho
de6399a9c7
[glsl-in] Follow spec when choosing default layout
2021-08-04 12:39:36 -04:00
João Capucho
5ec129bbf0
[glsl-in] Lower the for loop init expression
2021-08-04 12:39:36 -04:00
João Capucho
ec0d97d961
[glsl-in] Respect user defined interpolation
2021-08-04 12:39:36 -04:00
Dzmitry Malyshau
6f21004369
Allow mixing on a scalar selector
2021-08-04 12:09:05 -04:00
João Capucho
a90aa9817b
[glsl-in] Add support for non constant global init
...
Glsl allows things such as
```glsl
layout (location = 0) in vec4 a;
vec4 b = a;
```
In this case `b` depends on `a` which can't be known at compile time,
so it's necessary to add a small prologue to the entry point to
initialize it.
2021-08-04 12:07:17 -04:00
João Capucho
057dc3100d
[glsl-in] Remove support for multiple entry points
2021-08-04 11:06:57 -04:00
João Capucho
6f476eeafe
[glsl-in] Fix span of gvec3 in layouter
2021-08-03 13:58:25 -04:00
João Capucho
c084e2cfa8
[glsl-in] Handle Pow in constant evaluation
2021-08-03 13:58:25 -04:00
João Capucho
da77e1f847
[glsl-in] Accept precision in local variable
2021-08-03 13:58:25 -04:00
João Capucho
bcfe1f6f28
[glsl-in] Parse some more memory qualifiers
2021-08-03 13:58:25 -04:00
João Capucho
08302b5078
[glsl-in] Fix missing implicit conversion in mix
2021-08-03 13:58:25 -04:00
João Capucho
fde91c1d94
[glsl-in] Implicit splat min builtin
2021-08-03 13:58:25 -04:00
João Capucho
9742f6820a
[glsl-in] Invalidate the expression in sampled_to_depth
2021-08-03 13:11:31 -04:00
João Capucho
bd16bf90d0
[glsl-in] Unify depth_set and qualifiers
2021-08-03 13:11:31 -04:00
João Capucho
244d58e8ff
[glsl-in] Add support for depth_ref
2021-08-03 13:11:31 -04:00
João Capucho
717063eb21
[glsl-in] Convert Sampled image to depth image
2021-08-03 13:11:31 -04:00
João Capucho
d6643086f3
Check documentation errors in CI
2021-08-02 22:46:06 -04:00
João Capucho
d39f6780a7
Documentation fixes
2021-08-02 22:46:06 -04:00
Jim Blandy
b7a4ee1d2d
[spv-out] Document back::spv::Writer::write_varying.
2021-08-02 22:34:52 -04:00
Jim Blandy
e4931e106d
Document EntryPoint.
2021-08-02 22:33:32 -04:00
Gordon-F
8e17c29644
[glsl-out] Add inout qualifier for pointer function arguments
2021-07-31 23:59:06 -04:00
João Capucho
e58d1649c3
Fix clippy lints
2021-07-31 23:28:13 -04:00
João Capucho
223016a418
[glsl-in] Implement textureGrad
2021-07-31 23:28:13 -04:00
João Capucho
65e915f998
[glsl-in] Implicit convert texture functions
2021-07-31 23:28:13 -04:00
João Capucho
56ce439ff5
[glsl-in] Implement layouting for composite types
2021-07-31 23:25:22 -04:00
João Capucho
e0e840b22c
[glsl-in] Implement std140 and std430 layouts
...
Structs are not yet implemented
2021-07-31 23:25:22 -04:00