* Add serde, serialize, deserialize features to wgpu and wgpu-core
Remove trace, replay features from wgpu-types
* Do not use trace, replay in wgpu-types anymore
* Make use of deserialize, serialize features in wgpu-core
* Make use of serialize, deserialize features in wgpu
* Run cargo fmt
* Use serde(default) for deserialize only
* Fix serial-pass feature
* Add a comment for new features
* Add CHANGELOG entry
* Run cargo fmt
* serial-pass also needs serde features for Id<T>
* Add feature documentation to lib.rs docs
* wgpu-types implicit serde feature
* wgpu-core explicit serde feature
* wgpu explicit serde feature
* Update CHANGELOG.md
* Fix compilation with default features
* Address review comments
* naga: glsl parser should return singular ParseError similar to wgsl
* wgpu: treat glsl the same as wgsl when creating ShaderModule
* naga: update glsl parser tests to use new ParseError type
* naga: glsl ParseError errors field should be public
* wgpu-core: add 'glsl' feature
* fix some minor bugs in glsl parse error refactor
* naga/wgpu/wgpu-core: improve spirv parse error handling
* wgpu-core: feature gate use of glsl and spv naga modules
* wgpu: enable wgpu-core glsl and spirv features when appropriate
* obey clippy
* naga: derive Clone in Type
* naga: don't feature gate Clone derivation for Type
* obey cargo fmt
* wgpu-core: use bytemuck instead of zerocopy
* wgpu-core: apply suggested edit
* wgpu-core: no need to borrow spirv code
* Update wgpu/src/backend/wgpu_core.rs
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
---------
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
This clarifies that the Rust and C-style callbacks/closures need to be
consumed (not called) before they are dropped. It also makes the from_c
function consume the param closure so that it can be dropped without
panicking.
It also relaxes the restriction that the callback/closure can only be
called once.
* Remove the Destroyed state from Storage
It used to be how we handled destroying buffers and textures but we moved to different approach.
* Explicit check for destroyed textures/buffers in a few entry points
This used to be checked automatically when getting the resource from the registry, but has to be done manually now that we track we track the destroyed state in the resources.
Re-implements https://github.com/gfx-rs/wgpu/pull/4886 (CC @Wumpf)
without the `document-features` crate, which has issues integrating into
Firefox builds after being `cargo vendor`ed into its repository. This
issue is being tracked against
https://github.com/slint-ui/document-features/issues/20. Once resolved,
I expect that we will want to revert this PR in its entirety, since
`document-features` is still a good addition to `wgpu`'s documentation
story.
Internally, consensus has already been achieved for this change.
Firefox's ability to build unfortunately take priority over this
particular convenience. Hopefully, we won't have to compromise shortly!
I tested this by ensuring that the HTML output of our existing
`document_features::document_features!(…)` usage was exactly the same.
There should be exactly zero regressions in the current state of
documentation for users. For maintainers, I have added a disclaimer that
one needs to keep changes in sync. with the relevant `Cargo.toml`
manifests.