This allows users to skip creation of `BufferSlice` if they have no use
for it, and brings `wgpu` closer to the WebGPU API without removing any
Rust convenience. New functions:
* `BufferSlice::slice()`
* `Buffer::map_async()`
* `Buffer::get_mapped_range()`
* `Buffer::get_mapped_range_mut()`
* `Buffer::get_mapped_range()`
* WIP
* Fix typo
* WIP: Implement structure of command_encoder_transition_resources
* WIP
* More work
* Clippy
* Fix web build
* Use new types for API, more docs
* Add very basic test
* Try to fix test cfg
* Fix merge
* Missed commit
* Use wgt types instead of hal types
* Implement `Clone` for `ShaderModule` (#6939)
* Move to dispatch trait, move more things to wgt
* Move existing code to use new wgt types
* Fixes
* Format import
* Format another file
* Fixes
* Make module private
* Fix imports
* Fix test imports
* Rexport types
* Fix imports
* Fix import
---------
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* chore: remove `std::mem::*` imports now unnecessary with `REPO_MSRV`
`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).
* refactor(benches): s/once_cell::Lazy/std::sync::LazyLock
Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`, this time with
what's available in Rust 1.80+.
It's not yet possible to eliminate this dependency entirely, but do what
we can with `REPO_MSRV` for now.
* chore: remove unnecessarily `allow`'d lint rules under `REPO_MSRV`
* chore: migrate easy `allow`s to `expect` under `REPO_MSRV`
Remove or `expect` clear-cut `allow` statements that were easy for me to
figure out.
* chore: `warn` on `clippy::allow_attributes` under `REPO_MSRV`
* feat: Add 32-bit floating-point atomics
* Current supported platforms: Metal
* Platforms to support in the future: Vulkan
Related issues or PRs:
* gfx-rs/wgpu#1020
* Add changelog
* Edit changelog
* feat: Add 32-bit float atomics support for Vulkan (SPIR-V shaders)
* atomicSub for f32 in the previous commits is removed.
* Update test
* chore: doc type link
* refactor: Revise float atomics on msl and spv
* Make branches tidy
* Also revise old codes
* Ensure the implementations are supported by Metal and Vulkan backends
* refactor: Renaming flt32 atomics to float32 atomics
* chore: Add link to Vulkan feature
* fix: cargo fmt
* chore: hack comment
* Revert changelog
* Fix: Cargo advisory
* Update wgpu-hal/src/metal/adapter.rs
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
* Update naga/src/lib.rs
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
* Adjust feature flag position
---------
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
* use `transform_buffer_offset` instead of `index_buffer_offset` in part of the initialisation of transform_buffer.
* Format.
* Changelog.
* Only unwrap transform alignment once.
* Move Partial Binding into Own File
* Texture Bindless Test
* Make It Work
* Tests
* Uniform Buffers
* BadCode
* Bugs!
* Exclude llvmpipe
* Combine Partial Binding Test
* MVK Issue
* Sampler Array Tests
* Make All Tests Partially Bound As Well