908: Clarify usage of SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING r=cwfitzgerald a=im-0
**Connections**
https://github.com/gfx-rs/wgpu-rs/pull/540
**Description**
This clarifies usage of SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING with GLSL.
**Testing**
This commit only changes documentation.
Co-authored-by: Ivan Mironov <mironov.ivan@gmail.com>
909: Add Quad play test r=kvark a=DevOrc
**Connections**
#807
**Description**
Adds a play test that renders a white quad to a texture. The texture is then copied to a buffer and checked for accuracy with a file of expected bytes (All 0xFF).
**Testing**
Cargo test succeeds
Co-authored-by: Noah Charlton <ncharlton002@gmail.com>
* Replace &[T] in descriptor structs with Cow<[T]>
* Changed label fields to use Cow<'a, str>
* Deduplicate types across the tracing API
Introduce the ToStatic trait
* Deduplicate trace::RenderBundleDescriptor
* Remove ugly ToOwned bounds
* Simplifiy Action variants
* Make Clone bounds on type defs less verbose
* Fix a error in play.rs
* Remove ToStatic, and Make Action<'a> borrow descriptors instead
795: Move `RenderPass*AttachmentDescriptor` types into core r=kvark a=GabrielMajeri
**Connections**
Follow up to #791.
**Description**
I had the impression that these two types were already shared between `wgpu-core` and `wgpu-rs`, considering they were generic. Further investigation reveals that not to be the case.
This PR moves these types into `wgpu-core`, since they're specific to this crate.
**Testing**
Checked with core, player and `wgpu-rs`.
Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
763: Remove raw pointers from the render pipelines API r=kvark a=GabrielMajeri
**Connections**
Rust-ification of API, as part of #689
**Description**
The objective is to get rid of raw pointers in the render pipeline descriptor and associated structures.
**Testing**
Checked with `player` and the `trace` feature, and with `wgpu-rs` with the changes in https://github.com/gfx-rs/wgpu-rs/pull/425
Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
741: Fix the default lod_max_clamp value for the SamplerDescriptor r=kvark a=hasenbanck
**Connections**
As suggested in https://github.com/gfx-rs/wgpu-rs/pull/397
**Description**
The current default value for the ```lod_max_clamp``` of a sampler is 0.
This would deactivate mipmapping alltogether. Setting the default to ```f32::MAX``` makes sure to always enable it. It's the default value apple uses in Metal, it seems to be valid usage in Vulkan (```maxLod``` in ```VkSamplerCreateInfo```) and in DX12 (```MaxLOD``` in ```D3D12_SAMPLER_DESC```).
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
The current default value for the lod_max_clamp of a sampler is 0.
This would deactivate mipmapping alltogether. Setting it to
f32::MAX makes sure to always enable it. It's the default value apple
uses in Metal, it seems to be valid usage in Vulkan (maxLod in
VkSamplerCreateInfo) and in DX12 (MaxLOD in D3D12_SAMPLER_DESC).
There was a lot of highly unsafe use of serialization based on peek-poke that we
weren't entirely happy with. It's replaced by just serializing the passes now.
Also, switch BufferSize to Option<NonZero>.