* Fix lexer operator issues (with tests)
* [glsl-in] Don't convet to string in lexer tests
* [glsl-in] cleanup lexer tests further
- Consolidate use statements
- Iterate lex directly, check for None at end
* [glsl-in] Add gl_VertexIndex
Refactor variable handling out of parser.rs
* [glsl-in] Fixes for gl_VertexIndex
- Make lookup_variable a method of Program
- Try to cleanup conditional logic
* [glsl-in] Error on gl_ builtin in wrong stage
Wrapped in glsl-validate feature
* Added generation of the texture mappings to the glsl backend
* Added a temporary workaround for the spirv shaders
Fixed some parts that were using vulkan glsl
* Made texture mapping not require a sampler
* Used interface to build the texture map
* Made global names mandatory except for sampler ones
* Addressed more comments
* Removed the temp fix for the spirv frontend
* Addressed the comments
* [spirv-out] Move instructions to own module
* [spirv-out] Fix wrong function use of some instructions
* [spirv-out] Update instruction parameters
* [spirv-out] Update current instruction tests
* [spirv-out] Order current instruction tests
* [spirv-out] Add missing instruction tests
* [glsl-new] Update last exprs to ExpressionRule
Refactor out binary_expr to keep parser.rs 'small' and readable
* [glsl-new] Change binary_expr to method on Program
* [glsl-new] Make binary_expr a proper method
Add documentation, make clippy happy
Compilation errors
Add some more docs
Few more compilation errors
Changes based on the review
glsl-new parser fix
Set default local size to (0, 0, 0)
final cleanup
Last design
New design
* Removed half of the clones
Fixed struct field names with invalid ident
* Fix struct member origin not being respected
* is_valid_ident handles empty names
format
major refactor
Change spirv to spirv_headers
Remove files
First translation to naga + format
Fix Int Constant error
Don't add unnecessary blocks.
Some cleanups
format
remove constructs
docs
fix debug leftovers
format, clippy
satisfy clippy