* Support buffer resource arrays in IR, wgsl-in, and spv-out
* spv-out: refactor non-uniform indexing semantics to support buffers
* Update the doc comment on BindingArray type
* Improve TypeInfo restrictions on binding arrays
* Strip DATA out of binding arrays
* Include suggested documentation, more binding array tests, enforce structs
We currently assume that we are using raw `RWByteAddressBuffer` methods for all atomic operations (`<pointer>.Interlocked<op>(<raw_byte_offset>, …)`), which is only true when we use `var<storage, read_write>` globals. For `var<workgroup>` globals, we need `Interlocked<op>(<pointer>, …)`, using the original expression as the first argument.
Fix this by branching on the `pointer`'s address space in `Atomic` statements, and implementing the workgroup address space case with intrinsics.
Remove atomic ops from `access`, add new `atomicOps` test.
Fixes#2284
* Fix invalid spirv generation in int dotprod
constants cannot be declared inside of a function block, so instead use `write_constant_null` to produce a correctly-declared constant 0.
* autogenerated test snapshots
* [spirv-out] Fix adding illegal decorators on fragment outputs.
Furthermore, fix allowing to add `Centroid` and `Sample` decorator to vertex inputs.
Fixes#2270
* Add test for fragment outputs
* Fix fragment-output.wgsl test using more than 8 outputs in a single shader
Breaks HLSL & MSL validation
* formatting
The existing `per_stage_map` field of MSL backend options specifies
resource binding maps that apply to all entry points of each stage type.
It is useful to have the ability to provide a separate binding index map
for each entry point, especially when the same shader module defines
multiple entry points of the same stage kind.
This patch replaces `per_stage_map` with a new `per_entry_point_map`
option where resources are keyed by the entry-point function name.
Use the local (not global) invocation id to decide which invocation should do the initialization, so that every workgroup gets initialized, not just the first.
arrays can be put behind pointers in inout and out parameters in GLSL and HLSL,
whose dimensions must be specified to let array access
compile. so, we specify their dimensions.
fixes#2248
- The Typifier was updated to expect `uint`
- Both `glsl` and `spv` frontends where updated to cast the result to `sint`.
- Both `glsl` and `spv` backends where updated to cast the result to `uint`.
- Remove cast in `msl` backend.
SPIR-V doesn't allow the `Flat`, `NoPerspective`, `Sample` or
`Centroid` decorations on fragment shaders outputs, but the spirv
frontend was applying default interpolation to all outputs
unconditionally.
This wasn't an issue for most shaders since they output floats and the
default values for them don't interfere with SPIR-V semantics, but if
the shader returned a uint or int the interpolation would be set to
`Flat` which as stated above is disallowed.
This commit fixes the issue by only running the default interpolation
code when constructing the entry point and if the stage/IO allow it.
Make changes suggested in #2075, but put off to a separate PR because they would interfere with reviewing the change:
- Split the new WGSL front end into modules in a logical way.
- Rename `Parser` to `Frontend`.
[Since Rust 1.58], Rust format strings have been able to "capture
arguments simply by writing {ident} in the string." Clippy 1.67 made
the corresponding warning, `uninlined_format_args`, warn-by-default.
Inlined arguments seem more readable, so Naga should adopt them.
[Since Rust 1.58]: https://github.com/rust-lang/rust/blob/master/RELEASES.md#version-1580-2022-01-13