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wgpu/tests
Artavazd Balaian fe851fb008 [glsl] Inject default gl_PointSize = 1.0 in vertex shaders if FORCE_POINT_SIZE option was set (#2223)
According to https://registry.khronos.org/OpenGL/specs/es/3.2/GLSL_ES_Specification_3.20.html#built-in-language-variables

> The variable gl_PointSize is intended for a shader to write the size of the point to be rasterized. It is measured in pixels. If gl_PointSize is not written to, its value is undefined in subsequent pipe stages.

- Write warn message if `ClipDistance` and `CullDistance` are used on unsupported version

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Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-02-02 13:08:18 +01:00
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2023-02-01 12:28:31 +01:00