Commit Graph

2137 Commits

Author SHA1 Message Date
Jerónimo Sánchez
052cb3da39 Renaming CommandEncoder::clearBuffer to CommandEncoder::fillBuffer (#2174)
* Renamed clear_buffer to fill_buffer (keeping up with spec)
* fill_buffer does not require CLEAR_BUFFER feature

* Changed ClearBuffer to FillBuffer for `trace` feature

* Renamed clearBuffer for web backend
2021-11-14 19:16:10 -05:00
Boris-Chengbiao Zhou
08b9c46ec4 Validate strip_index_format (#2177)
The spec mandates that stripIndexFormat is set even when drawIndexed is
not used. (https://www.w3.org/TR/webgpu/#primitive-state)
There is some recent discussion about this though:
https://github.com/gpuweb/gpuweb/issues/2199
2021-11-14 19:03:33 -05:00
Dzmitry Malyshau
f25a45f4e2 Evolve depth clamping into clip control (#2171) 2021-11-10 16:55:27 -05:00
Dzmitry Malyshau
27aae2a2a2 Update naga to eda078d (#2172) 2021-11-10 16:06:32 -05:00
Dzmitry Malyshau
7e00abf651 Manually implement Error for ShaderError (#2160) 2021-11-06 17:17:08 -04:00
Dzmitry Malyshau
693bc58bdd Validate device descriptor before opening (#2159) 2021-11-06 17:09:52 -04:00
Timo Kösters
dbf65234a3 fix typo (#2153) 2021-11-05 02:47:16 +00:00
Alphyr
99830957e8 Update ron (#2154) 2021-11-04 22:41:21 -04:00
Jerónimo Sánchez
c824c8fa53 Added shader workgroup size validation (#2142) 2021-11-02 17:19:15 -04:00
Dzmitry Malyshau
ca7ca749cd Update naga to 323999f, report pretty errors in shader validation (#2141) 2021-11-01 16:57:33 -04:00
Dzmitry Malyshau
07b02e694d Update naga to 9d2b357 (#2140) 2021-10-31 23:29:49 -04:00
Jerónimo Sánchez
939d54f88d Compute max workgroup size limits (#2133)
* Creation of max compute workgroup size limits
* Implemented for Vulkan and Dx12

* Follow up of gfx-rs/wgpu#1808

* Check if current dispatch operation is under the limit

* Typos and some forgotten fixes

* Port to GLES

* Port to Metal with default limits

* Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-10-31 22:32:10 -04:00
Dzmitry Malyshau
1b33d996a0 Don't require COPY_DST on surface textures 2021-10-31 00:37:14 -04:00
Wumpf
988716943f Zero init textures (#1688)
* Added tests for texture zero init
sadly, they are typically passing even if texture zero init isn't doing its job
However, they form nice isolated examples for testing out texture initialization
It could be possible to dirty texture memory prior to ensure zero init did the job

* texture init tracker

* tracking texture init requirements for bind group, transfer and rendertarget

* texture clears for texture init
* queue submit
* write_texture

* Enforce presence of either render target or copy_dst flag

* clear render targets also with using buffer copies
enforce COPY_DST usage now on all textures

* adjust ImageSubresourceRange.layer_range calculation for 3D textures

init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* track init state for discarded textures from renderpasses

missing:
* init on the fly if discarded is found within command buffer
* handle discarding only stencil or only depth

* added tests for zero init after discard

* tracking discarded surfaces now in separate struct, piping all inits through utility function
allows to resolve discard/init_action interactions

* Move various memory init code to separate mod
CommandBufferTextureMemoryActions is now fully encapsulated

* implemented discard init fixups for everything but renderpass

* render passes also cause now discard fixups

* fixup_discarded_surfaces takes now an iterator instead of Drain

* Add memory init test for discarding depth targets

* handle divergently discarded depth/stencil target

* comment & clippy fixes

* fix collect_zero_buffer_copies_for_clear_texture yielding block breaking copies

* [pr feedback] minor cleanup in zero_init_texture_after_discard, `use` hygenie

* [pr feedback] fix bug in ImageSubresourceRange range utils

* [pr feedback] fix texture tracker check, bundle transition_texture on init, cleanups

* Implemented drop for InitTrackerDrain

* remove incorrect comment about extents in add_pass_texture_init_actions

* Fix unit test & clippy issues in init_tracker
2021-10-28 09:15:53 -04:00
Dzmitry Malyshau
3ec17cf9ed Fix smooth buffer barrier (#2104) 2021-10-21 22:11:41 -04:00
Wumpf
4af1c31edc init_tracker has now a discard function to get single data points back to uninitialized (#2081)
* init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* allow unused InitTracker.discard function for time being
2021-10-16 18:09:04 +00:00
Dzmitry Malyshau
04b8ff2c9e Silence downlevel caps warning on secondary backends 2021-10-15 15:02:49 -04:00
Dzmitry Malyshau
41c595cfcf Hold BGL alive by BG (#2075) 2021-10-15 11:40:49 -04:00
Dzmitry Malyshau
ec8413dfcb Build fixes after a bad merge (#2071) 2021-10-14 19:24:30 -04:00
Dzmitry Malyshau
47fb0efb2c ETC2 texture format refactor (#2064) 2021-10-13 13:42:44 -04:00
Wumpf
a28c52873f Move clear_texture impl from wgpu-hal to wgpu-core (#2046)
* new test for clearing textures of all formats

* clear_texture is now always implemented in wgpu-core instead of wgpu-hal

* add 1D/array/volume texture to clear_texture test

* set mip_level_count to 1 for D1 textures in clear_texture test

* fix warning & clippy lints

* Fix web build

* [pr feedback] fix potentially skipped resource transition, fix wrong mip size for texture clear

* collect_zero_buffer_copies_for_clear_texture aligns rows now properly
2021-10-13 13:42:13 -04:00
Dzmitry Malyshau
016b319b38 Manifests update for 0.11 2021-10-07 19:15:49 -04:00
Zicklag
312828f12f Implement WebGL2 Backend (#1686)
* Implement WebGL Backend

* Add WebGL Fixes by @mrk-its

* Update Limits for WASM and Examples

* Address Review Points
2021-10-07 16:18:09 -04:00
Connor Fitzgerald
6df5f95b67 Update naga to 2e7d629 2021-10-07 16:09:13 -04:00
Dzmitry Malyshau
dfa4948033 Update naga to 0e3fbc8 2021-10-07 08:32:01 -04:00
Dzmitry Malyshau
5092fb7ea5 Refactor presentation to be explicit 2021-10-06 17:02:10 -04:00
Connor Fitzgerald
c3d906856f Add spans to provide more information profile gaps 2021-10-03 22:54:15 -04:00
Dzmitry Malyshau
1ee6036f44 Implement software adapter selection 2021-10-01 17:22:51 -04:00
Dzmitry Malyshau
97d6db4d18 Allow if/panic in wgpu-hal 2021-10-01 16:22:51 -04:00
memoryruins
13a0baaca5 Update mentions of gfx-hal to wgpu-hal 2021-10-01 13:50:19 -04:00
Connor Fitzgerald
b679342d9e Support descriptor arrays shorter than binding length 2021-09-30 14:11:51 -04:00
João Capucho
9bc5908492 Add method to create shader modules without runtime checks (#1978)
* Add method to create shader modules without runtime checks

* Use opaque struct to represent shader bound checks
2021-09-27 19:51:44 +00:00
Dzmitry Malyshau
a7aa72ba1c Check for color target count in bundle creation 2021-09-27 11:11:10 -04:00
Devin Brite
dbfdbf4e32 Move validation from Device::create_texture_from_hal() to Device::create_texture() (#2001)
* Move validation from `Device::create_texture_from_hal()` to `Device::create_texture()`

---

Users encountered a segfault upon creating a texture when mip_level_count was set to 0 with (at least) Vulkan.
This is due to wgpu's validation taking place after the API's texture is created.

This change moves wgpu's validation to before the API's texture is created, introducing a friendly error instead of a segfault.

* Make `Device::create_texture_from_hal()` infallible

* run cargo fmt
2021-09-27 13:26:36 +00:00
Dzmitry Malyshau
089294fc51 Skip mismatched epochs in the remove_abandoned check 2021-09-25 15:40:21 -04:00
Dzmitry Malyshau
180e3e3576 Fix write_texture for array textures 2021-09-23 10:49:15 -04:00
Dzmitry Malyshau
08ff76f150 Align buffer usage end to 4 2021-09-20 15:22:18 -04:00
Dzmitry Malyshau
be6898f166 Make "Unexpected varying type" a bit less annoying 2021-09-20 12:07:01 -04:00
Dzmitry Malyshau
c8436de1ec Force point size output on Vulkan 2021-09-15 19:15:23 -04:00
Connor Fitzgerald
7766ed194b Improve CI testing code 2021-09-14 13:34:07 -04:00
Dzmitry Malyshau
95f4122b22 Store a reference to the device in texture views 2021-09-12 10:20:16 -04:00
João Capucho
bf29ceaf10 Update naga to latest 2021-09-11 11:44:27 -04:00
Dzmitry Malyshau
37288a657f Avoid AtomicU64 for it not being portable 2021-09-10 10:34:07 -04:00
Dzmitry Malyshau
ca6fd97c62 Codecoverage CI fix 2021-09-09 12:44:24 -04:00
Dzmitry Malyshau
83abe2a06d Still close the encoder on error 2021-09-09 09:43:38 -04:00
Dzmitry Malyshau
180dc27144 Work around Adreno's OpName bug 2021-09-08 22:24:27 -04:00
Connor Fitzgerald
809909137c Merge pull request #1919 from kvark/spv
vulkan: compile shader modules at pipeline creation time
2021-09-08 17:25:50 -04:00
Luke Street
76bcd9c494 Implement min_{uniform,storage}_buffer_offset_alignment limits (#1923)
* Implement min_{uniform,storage}_buffer_offset_alignment limits

* Add Limits::using_alignment

* Update docs & examples

* Create binding_model::buffer_binding_type_alignment fn
2021-09-08 13:53:02 -04:00
Dzmitry Malyshau
e00bfac6cf vulkan: compile shader modules at pipeline creation time 2021-09-07 20:06:16 -04:00
Dzmitry Malyshau
076031c1ba hal: switch texture copies to expect physical sizes (#1908) 2021-09-07 13:13:11 +00:00