1607: Fix Downlevel Vertex Stage Storage Buffer Check r=kvark a=cwfitzgerald
**Connections**
Fixes a bug in #1599. Also follows up on #1583 marking all of hello-compute as a failure.
**Testing**
Tests now pass on rpi4.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
1599: Fix Limits for lava/llvmpipe and re-enable and re-work CI r=kvark,groves,wumpf a=cwfitzgerald
**Connections**
No longer fixes#1551.
**Description**
This PR has a couple things going on at once.
- Fixes limits for llvmpipe, lavapipe, and rpi4.
- Added a downlevel limit to express that RPI4 does not allow storage buffers in vertex shaders on GL.
- Added a `Limits::downlevel_default()` that takes minimum limits from GLES and adds some more documentation on how to choose limits.
- Moved all examples to the new downlevel limits
- Reworks CI to re-enable software testing and unify instructions.
**Testing**
It is
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
1592: Detailed limits check and error r=cwfitzgerald a=kvark
**Connections**
Related to #1590
**Description**
The old comparison "A < B" was simply wrong, because it would do every field in order and could bail out mid-way without reaching for all limits.
**Testing**
Untested
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
DYNAMIC_INDEXING is checked by default, since WGPU doesn't allow
for any kind of specialization constants and constant indexing is
nigh useless.
STORAGE_RESOURCE_BINDING_ARRAY is enabled iff the device supports:
- both or neither of uniform and buffer arrays with dynamic indexing;
- both or neither of sampled and storage images with dynamic indexing.
NONUNIFORM_INDEXING is enabled iff for ALL types of descriptor arrays
*that are supported for dynamic indexing*, nonuniform indexing is
also allowed.
These flags have a limitation in that some platforms
(eg.
https://vulkan.gpuinfo.org/displayreport.php?id=11692#features_core_12)
may support a strange subset of those features (example device
supporting non-uniform indexing for textures and storage buffers,
but NOT for storage textures or uniform buffers). In that case feature
will be reported as missing, even though it is partially present.
In the author's opinion, this flag set is convenient for the
users to query; however, due to aforementioned limitations, it would be
desirable to obtain statistics about "edge-case" platforms and what
percentage of reports they comprise.
1562: Fix check for QUERY_SET_MAX_QUERIES was using >= instead of > r=cwfitzgerald a=HalfVoxel
Fixes#1560
Co-authored-by: Aron Granberg <aron.granberg@gmail.com>
1559: Query support fixes r=kvark a=Wumpf
**Connections**
Fixes#1374 for master
If PR is accepted,I already have a fix for 0.9 which came out as a sideproduct: https://github.com/Wumpf/wgpu/tree/v0.9-fix-buffer-init-on-query-resolve
**Description**
Fixes:
* (affects master, v0.8, v0.9) query resolve operation not marking buffers as initialized
* (affects master) Broken query stride handling for Vulkan
* (affects master) Vulkan not advertising query support
**Testing**
* added new test
* mipmap sample
Co-authored-by: Andreas Reich <r_andreas2@web.de>
1525: Add Naga bypass to allow feeding raw SPIR-V shader data to the backend. r=kvark a=ElectronicRU
**Connections**
Fixes#1520 .
**Description**
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.
**Testing**
`texture_arrays` example is runnable now, which uncovers an additional bug in Vulkan backend - binding arrays are instead treated like sole bindings, and indices shift, too. Lots of errors from validation layer ensue.
Co-authored-by: Alex S <alex0player@gmail.com>
- Remove Cow from wgpu-hal API surface. You graze on in our hearts.
- Rename feature flag to SPIRV_SHADER_PASSTHROUGH in anticipation
of crate feature `spirv` to reduce confusion.
- Add some more documentation about behaviour and intended avenues of
use to the feature.
1528: Support TEXTURE_SPECIFIC_FORMAT_CAPABILITIES for rendertargets. r=kvark a=ElectronicRU
**Description**
With TEXTURE_SPECIFIC_FORMAT_FEATURES enabled, one would assume that render pipeline creation would use extended features
for color/depth-stencil render targets. However, it does not. This aims to fix that discrepancy.
Co-authored-by: Alex S <alex0player@gmail.com>
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.
1511: Added storage texture array support. r=kvark a=ElectronicRU
**Description**
Arrays of storage images (*f*image*n*D in GLSL parlance) should now be supported.
I also took the liberty to refactor texture format checking a bit,
and tighten up sampled texture support detection for Metal as well.
**Testing**
Not completely sure what's the proper testing approach here, open to suggestions.
Co-authored-by: Alex S <alex0player@gmail.com>