Commit Graph

37 Commits

Author SHA1 Message Date
Connor Fitzgerald
f8be38cc01 Implement TEXTURE_BINDING_ARRAY extension 2020-06-11 16:36:53 -04:00
Dzmitry Malyshau
9259d2e51d Update to wgpu with shader validation 2020-06-08 20:54:39 -04:00
Connor Fitzgerald
b71c420f7a Implement extensions interface as described in wgpu#691 2020-06-08 01:20:00 -04:00
Connor Fitzgerald
cf9d9d6656 Rustify the example's use of Extensions and SamplerDescriptor 2020-06-02 21:44:07 -04:00
Connor Fitzgerald
c4819ccf7d Add Extension/Limit interface 2020-06-01 13:08:56 -04:00
AlphaModder
91d46ecc2b Rename SwapChain::get_next_texture to SwapChain::get_next_frame, and have it return errors to the user. 2020-05-30 18:41:31 -07:00
Dzmitry Malyshau
686b4f71a6 Update wgpu and use write_texture 2020-05-26 10:10:32 -04:00
Dzmitry Malyshau
28c826182f Update wgpu and use write_buffer in the examples 2020-05-14 10:12:47 -04:00
Paul Kernfeld
1172a186b1 Add Buffer.slice fn for #199
This fn is used for set_index_buffer, set_vertex_buffer, and
BindingResource
2020-05-10 17:37:19 -04:00
Dzmitry Malyshau
4413c4648d Update for wgpu-core 2020-04-30 15:52:16 -04:00
Chinedu Francis Nwafili
309cc1cedd Add screenshots of examples
When looking into wgpu-rs as a replacement for WebGL I went to the
examples directory on GitHub to browse for a bit.

I wanted to see some of the examples at a glance without needing to
clone the repository.

This commit enables that by adding a README to each example with a
description of the example and screenshots / example output.

In a few cases the description is a bit redundant - but my hope is that
in the future we can improve all the READMEs.

Being a web API and thus very accessible, WebGPU could end up being many
people's first introduction to graphics programming so the lower we make
the barrier the better.
2020-04-26 18:59:48 -02:30
Joshua Groves
7a6fab83c4 Get cube working 2020-04-18 01:04:28 -02:30
StarToaster
40a19ebe66 Removed zerocopy and replaced it with bytemuck. 2020-04-17 10:07:24 -04:00
Dzmitry Malyshau
1678a267cb Update wgpu for texture descriptor changes 2020-04-14 01:13:47 -04:00
Hackpoetic
a6e81dc703 cargo fmt the code and tweak format rules 2020-04-10 22:56:24 -04:00
Joshua Groves
31e80d99b3 Update to latest wgpu 2020-03-30 07:58:06 -04:00
aloucks
d91b78bdfb Add VertexStateDescriptor (#221)
The vertex state properties are now bundled in the VertexStateDescriptor
which matches the spec.

Fixes #220
2020-03-28 10:45:18 -04:00
bors[bot]
7b15e24eae Merge #210
210: Update WGPU deps to rev 08e8d406c1 r=kvark a=aloucks

I also moved the `path` chunks in `Cargo.toml` to a single `[patch]` section so that it's one block to commment/uncomment for local development. 

Co-authored-by: Aaron Loucks <aloucks@cofront.net>
2020-03-23 01:03:33 +00:00
Rukai
111f6c4f75 Improve BufferCopyView documentation 2020-03-22 23:24:43 +11:00
Aaron Loucks
277505e9c9 Update WGPU deps to rev 08e8d406c1 2020-03-20 21:48:25 -04:00
Dzmitry Malyshau
d842432d17 Update for the latest spec changes 2020-03-15 11:25:06 -04:00
Aaron Loucks
d93293f58e Explicitly declare vertex attribute descriptors in cube example 2020-03-07 23:37:32 -05:00
Diggory Hardy
dca51ce676 Add vertex_attr_array macro 2020-02-20 09:32:38 +00:00
Dzmitry Malyshau
8f083e54c5 Update to latest wgpu c293d6dcea 2020-01-02 01:21:08 -05:00
Jacob Greenfield
68c81df381 Update examples and tests 2019-11-21 20:35:16 -05:00
Jacob Greenfield
88e8269182 cargo fmt 2019-11-21 00:20:28 -05:00
Dzmitry Malyshau
3609e52bfd Fix generic bounds on buffer mapping 2019-11-20 21:25:46 -05:00
Dzmitry Malyshau
00c6d97dce Return Queue separately 2019-09-10 09:26:18 -04:00
Dzmitry Malyshau
c2743c279e Wholesome update for wgpu-0.3 2019-08-21 23:51:09 -04:00
Rukai
88965efbbf remove usages of wgn in examples 2019-08-18 13:36:48 +10:00
Rukai
69a894e91a Update to latest wgpu-native commit 2019-08-18 12:19:49 +10:00
Rukai
b17e85d063 Update to latest wgpu native 2019-08-11 11:44:09 +10:00
Svenn-Arne Dragly
00e0996e8d Make opengl_to_wgpu_matrix into a constant 2019-07-08 10:36:25 +02:00
Svenn-Arne Dragly
a113e5b78a Add conversion matrix from OpenGL to wgpu
The matrices in the examples are given in an OpenGL-like coordinate system,
while a Vulkan-like coordinate system is used by wgpu. This was previously
partially corrected in the shader and by flipping the up axis of the camera,
but left the x-axis mirrored in the final result.

This change adds a conversion matrix to framework.rs that can be used
to convert from OpenGL to wgpu. This also allows us to set the
winding-order to counter-clockwise, which matches the ordering in the data.
2019-07-05 17:47:37 +02:00
Joshua Groves
774dbcd99a Run cargo fmt 2019-06-11 21:02:30 -04:00
kyren
02dc7b26c9 Update wgpu-rs to reflect latest wgpu API 2019-05-16 03:22:20 -04:00
Dzmitry Malyshau
72164c23a2 Move the library and examples from the original repo 2019-05-10 13:19:33 -04:00