mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-01-12 06:48:20 -05:00
v0.4
465: [0.4] Refactor the swap chain frame tracking r=kvark a=kvark On the surface, it gets us from "key not present" to "Used swap chain frame has already presented" in the case of an application presenting before submitting a command buffer. But the worst thing is that we used to lock up the driver on that presentation, so now the problem is much less mysterious. cc @snuk182 Fixes #458 Works around #227 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com>
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundaryffi- the C headers generated by cbindgen for both of the libraries
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✔️ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%