bors[bot] 00f7dfa9e8 [rs] Merge #32
32: Add conversion matrix from OpenGL to wgpu r=kvark a=dragly

The matrices in the examples are given in an OpenGL-like coordinate system,
while a Vulkan-like coordinate system is used by wgpu. This was previously
partially corrected in the shader and by flipping the up axis of the camera,
but left the x-axis mirrored in the final result.

This change adds a conversion matrix to framework.rs that can be used
to convert from OpenGL to wgpu. This also allows us to set the
winding-order to counter-clockwise, which matches the ordering in the data.

Co-authored-by: Svenn-Arne Dragly <dragly@cognite.com>
Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-07-08 13:11:07 +00:00
2019-06-16 21:15:15 -07:00
2019-05-29 17:20:33 +10:00
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