This adds #[derive(Debug)] to all public structs and enums possible. This also required adding it to some private types that they transitively depend on. However, the following types depend on types from external crates that do not implement Debug: * device::Device * hub::Hub * swap_chain::Surface * swap_chain::SwapChain To support these types, we would need to use either custom Debug impls or something like Derivative. This helps improve the situation in #76.
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundaryffi- the C headers generated by cbindgen for both of the libraries
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D11 on Windows
- Metal on macOS and iOS
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:
rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle
The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.