1144: Fix and simplify attachment dimension mismatch check r=kvark a=DasEtwas This also improves error messages with detailed dimension and attachment type name info which developers can hopefully recognize. **Connections** None **Description** Before this commit, depth/stencil attachments are not considered when evaluating the renderpasses' dimension, which will result in a "NoAttachment" error with a confusing display message. **Testing** Tested by running an application making use of color-only and depth/stencil-only attachment renderpasses. Tested by running boids, hello-triangle and shadow examples. Co-authored-by: DasEtwas <18222134+DasEtwas@users.noreply.github.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core,wgpu-native, andwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress