bors[bot] 0bb6bb8647 Merge #891
891: Add AddressMode::ClampToBorder behind a feature r=kvark a=jshrake

**Connections**
Closes #890 
Linked to https://github.com/gfx-rs/wgpu-rs/pull/526

**Description**
- Adds support for border sampler addressing behind a new feature Features::ADDRESS_MODE_CLAMP_TO_BORDER.
- Adds a new enum SamplerBorderColor so that users can optionally specify a supported border color on the SamplerDescriptor.

**Testing**
Tested against the Metal (MacOS 10.15) and Vulkan (Ubuntu 18.04) backends.

Ran the wgpu-rs/cube example and switched the address modes to AddressMode::ClampToBorder, without enabling the feature, and confirmed I received an error message. Ran the same example with the new feature specified in the optional_features return and confirmed that the example ran and looks reasonable.

Co-authored-by: Justin Shrake <justinshrake@gmail.com>
2020-08-22 21:46:19 +00:00
2020-06-20 00:39:11 -04:00
2020-04-30 09:55:52 -04:00
2020-05-01 00:22:00 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
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Readme 137 MiB
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Rust 79.9%
WGSL 16.2%
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GLSL 1.7%
JavaScript 0.2%