bors[bot] 102d69eb58 Merge #832
832: Return errors from device functions r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Lots of changes, but they should be easily reviewable commit-by-commit.

- Error types for most of the fallible resource creation errors in `device/mod.rs`

- Removed assertions and replaced them with error types

- All of the `BufferMap`, `BufferNotMapped` etc. errors were united in a single `BufferAccessError`, since it was pretty weird to have so many overlapping error types.

- Removed all `unwrap`s of `gfx-hal` errors - they are now returned to the caller.

**Testing**
Checked with core and tested with `wgpu-rs` (see https://github.com/gfx-rs/wgpu-rs/pull/469)

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-24 20:43:56 +00:00
2020-06-20 00:39:11 -04:00
2020-06-22 02:13:04 -04:00
2020-07-24 20:43:56 +00:00
2020-07-22 20:55:08 -04:00
2020-04-30 09:55:52 -04:00
2020-05-01 00:22:00 -04:00
2020-06-18 14:16:04 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-06-03 16:35:03 -04:00
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%