596: Remove wgpu-native and wgpu-remote r=grovesNL a=kvark Closes #587 I'm still not sure if it's a good idea. Feedback is welcome! For instance, even after we remove these two things, the repo will still contain a bunch of logic that Gecko wouldn't necessarily be interested in, such as the surface/swapchains logic. It's also not clear to me how to properly organize the workflow with the wgpu-native being separate (btw, it's https://github.com/gfx-rs/wgpu-native). Do we still have the workspace here? Or do we just introduce a separate repo that will include all the stuff as sub-modules and have a single workspace? Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-types- Rust types shared betweenwgpu-core,wgpu-native, andwgpu-rs
This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress