Anthony Cowley 141d2e7661 [wgsl] ignore offset decorations on struct fields
naga does not require offset decorations on struct fields in WGSL
source, and automatically adds them to spv output. The `tint` compiler
does not automatically add them, and requires that they be present in
the WGSL source.

A potential confusion is that an spv binary missing required
`OpMemberDecorate` instructions that set the field's offset will fail
validation when run through `spirv-val`. But since naga automatically
produces these offsets, the same spv binary passed through naga will
be successfully validated.

This change is to ignore these decorations in naga's WGSL front end so
that the same WGSL source can be used with naga and tint to produce
valid spv.
2021-02-12 18:27:02 -05:00
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Naga

Matrix Crates.io Docs.rs Build Status

This is an experimental shader translation library for the needs of gfx-rs project and WebGPU.

Supported end-points

Everything is still a work-in-progress, but some end-points are usable:

Front-end Status Notes
SPIR-V (binary)
WGSL
GLSL (Vulkan) 🆗
Rust
Back-end Status Notes
SPIR-V (binary)
WGSL
Metal
HLSL
GLSL 🆗
AIR
DXIL/DXIR
DXBC

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Development workflow

The main instrument aiding the development is the good old cargo test --all-features, which will run the snapshot tests as well as the unit tests. Any changes in the snapshots would then have to be reviewed with cargo insta review before being accepted into the code.

If working on a particular front-end or back-end, it may be convenient to enable the relevant features in Cargo.toml, e.g.

default = ["spv-out"] #TEMP!

This allows IDE basic checks to report errors there, unless your IDE is sufficiently configurable already.

Finally, when changes to the snapshots are made, we should verify that the produced shaders are indeed valid for the target platforms they are compiled for. We automate this with Makefile:

make validate-spv # for Vulkan shaders, requires SPIRV-Tools installed
make validate-msl # for Metal shaders, requires XCode command-line tools installed
make validate-glsl # for OpenGL shaders, requires GLSLang installed
Description
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