mirror of
https://github.com/gfx-rs/wgpu.git
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1b96f1a27e371e4d029348f6164ee66bd7d799cb
Adapter callbacks are already there, so this is likely an oversight.
wgpu
This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).
The repository hosts the following parts:
- public Rust API for users
- internal Rust API for WebGPU implementations to use
- internal unsafe GPU abstraction API
- Rust types shared between
wgpu-coreandwgpu-rsplayer- standalone application for replaying the API traces, useswinit
Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | |||
| DX12 | |||
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| GLes3 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%