1236: Update gfx to 0a201d1c406b5119ec11068293a40e50ec0be4c8 r=kvark a=Aaron1011 **Connections** wgpu issue: #246 GFX PR: https://github.com/gfx-rs/gfx/pull/3653 Underlying libloading issue: https://github.com/nagisa/rust_libloading/issues/41 **Description** Pulls in https://github.com/gfx-rs/gfx/pull/3653, which fixes a segfault when using wgpu from a non-main thread. **Testing** The example in https://github.com/gfx-rs/wgpu/issues/246 should run successfully. I'm not certain how to add an integration test to the repository. Co-authored-by: Aaron Hill <aa1ronham@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-coreandwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | 🆗 | ||
| DX12 | ✅ | ||
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress