bors[bot] 3ebe198911 Merge #1198
1198: Fix command allocator race condition with maintenance r=kvark a=kvark

**Connections**
Fixes #1196

**Description**
This was a recent change, where I thought it would be more pure to just prepare the pool but not create anything right away. It looked more elegant, but now we see it was flowed.

**Testing**
Not really tested the concurrent aspect of it, but it should work.
Perhaps, we can hook up Loom in the future for this task?

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-02-05 05:59:16 +00:00
2020-12-18 22:09:20 +01:00
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2020-12-03 14:52:38 -05:00
2021-02-01 05:37:39 +00:00
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2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Description
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Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%