1198: Fix command allocator race condition with maintenance r=kvark a=kvark **Connections** Fixes #1196 **Description** This was a recent change, where I thought it would be more pure to just prepare the pool but not create anything right away. It looked more elegant, but now we see it was flowed. **Testing** Not really tested the concurrent aspect of it, but it should work. Perhaps, we can hook up Loom in the future for this task? Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-coreandwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | 🆗 | ||
| DX12 | ✅ | ||
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| GL ES3 | 🚧 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress