mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
40889df58fdb1ab8366fcd244721bed9ea3ecdd2
507: Update logo and move bindings section r=kvark a=grovesNL
- Adjust the logo slightly
- Move the bindings section up slightly to hopefully reduce confusion for users coming to gfx-rs/wgpu looking for the Rust bindings (gfx-rs/wgpu-rs)
- Also added some experimental Julia bindings
- Open to other ideas how we can improve the repository naming confusion, though long term I think we may want to adjust the naming somehow (like we talked about before the sync was setup)
[Rendered](8b19724364/README.md)
Co-authored-by: Joshua Groves <josh@joshgroves.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundary, as a C API library used by Geckoffi- the C headers generated by cbindgen for the native headers
Bindings
- gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- almarklein/wgpu-py - experimental Python wrapper
- porky11/wgpu - experimental Scopes wrapper
- cshenton/WebGPU.jl - experimental Julia wrapper
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%