- BufferDescriptor - CommandEncoderDescriptor - RenderBundleDescriptor - TextureDescriptor - TextureViewDescriptor - PipelineLayoutDescriptor - SamplerDescriptor - BindGroupDescriptor - ProgrammableStageDescriptor - RenderPassDescriptor - RenderPipelineDescriptor - BindGroupLayoutDescriptor - VertexStateDescriptor - VertexBufferDescriptor - RenderBundleEncoderDescriptor - ComputePipelineDescriptor Also change anisotropy_clamp to use NonZeroU8