bors[bot] 4de1d24bc6 Merge #898
898: Update naga with improved SPIR-V parsing and reflection r=cwfitzgerald a=kvark

**Connections**
Fixes #892
Fixes #899
Includes https://github.com/gfx-rs/naga/pull/153 and the awesome https://github.com/gfx-rs/naga/pull/122
Also includes https://github.com/gfx-rs/naga/pull/157 now.

**Description**
This PR updates naga and our validation code.
~~We can successfully validate only `hello-triangle` and `cube` examples, still.~~
We mostly pass the validation of the examples now!
Meta-issue filed in https://github.com/gfx-rs/naga/issues/155 to unlock the rest.

**Testing**
Tested on examples in https://github.com/gfx-rs/wgpu-rs/pull/537

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-08-27 21:06:27 +00:00
2020-08-27 21:06:27 +00:00
2020-08-26 15:35:14 -04:00
2020-04-30 09:55:52 -04:00
2020-08-27 11:52:02 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%