898: Update naga with improved SPIR-V parsing and reflection r=cwfitzgerald a=kvark **Connections** Fixes #892 Fixes #899 Includes https://github.com/gfx-rs/naga/pull/153 and the awesome https://github.com/gfx-rs/naga/pull/122 Also includes https://github.com/gfx-rs/naga/pull/157 now. **Description** This PR updates naga and our validation code. ~~We can successfully validate only `hello-triangle` and `cube` examples, still.~~ We mostly pass the validation of the examples now! Meta-issue filed in https://github.com/gfx-rs/naga/issues/155 to unlock the rest. **Testing** Tested on examples in https://github.com/gfx-rs/wgpu-rs/pull/537 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core,wgpu-native, andwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress