bors[bot] 5bd24d5085 Merge #843
843: Reformat the alignment errors, add a stride check r=GabrielMajeri a=kvark

**Connections**
Addresses [one of the things](https://community-tc.services.mozilla.com/tasks/JQlmdXSiSK2ufM7mX8F1Tg/runs/0/logs/https%3A%2F%2Fcommunity-tc.services.mozilla.com%2Fapi%2Fqueue%2Fv1%2Ftask%2FJQlmdXSiSK2ufM7mX8F1Tg%2Fruns%2F0%2Fartifacts%2Fpublic%2Flogs%2Flive.log#L1999) Servo hit on the CTS

**Description**
This change affects the unaligned* error messages: instead of printing the exact value, they now refer to the constant in the code. On one hand, this involves an extra redirection for anyone who hits this. But on the other hand, it makes them aware of the actual constants they should be respecting. I think it's better in the long term, especially if we change any of these.

**Testing**
Not tested, but should work!

r? @GabrielMajeri 

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-28 17:56:05 +00:00
2020-06-20 00:39:11 -04:00
2020-06-22 02:13:04 -04:00
2020-04-30 09:55:52 -04:00
2020-05-01 00:22:00 -04:00
2020-06-18 14:16:04 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-06-03 16:35:03 -04:00
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
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