bors[bot] 5f2df9af79 Merge #1518
1518: Make spirv an optional feature r=cwfitzgerald a=kvark

**Connections**
https://github.com/gfx-rs/naga/issues/940 shows how much SPIR-V parsing can be a pain.

**Description**
Keep it supported natively, but put it behind a feature flag. This allows to skip compilation of parts of Naga as well as dependencies like `petgraph`.
On my machine, compiling `wgpu-core` time is reduced from 40.87s to 35.36s, which is about 13% improvement.

**Testing**
Just compiling


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-06-22 16:42:28 +00:00
2021-06-21 01:32:24 -02:30
2021-06-19 21:06:08 +03:00
2020-12-03 14:52:38 -05:00
2021-06-22 12:35:22 -04:00
2021-06-20 16:13:53 +00:00
2021-06-20 16:13:53 +00:00
2021-06-02 21:31:02 -04:00
2021-06-21 01:32:24 -02:30
2021-06-12 01:04:15 -04:00
2021-06-18 21:38:54 +00:00
2021-06-18 13:40:31 -04:00
2021-06-18 13:40:31 -04:00
2020-03-03 00:10:04 -03:30
2021-06-16 20:28:45 -04:00
2020-04-06 08:55:39 -04:00

wgpu

Matrix Matrix Build Status codecov.io

This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - internal unsafe GPU abstraction API
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12
Vulkan
Metal
GLes3

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%