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63019893df7aab938195d4e5f7ce7b4acbb8f01f
1502: Refactor halmark example to properly recycle command pools r=kvark a=kvark **Connections** **Description** It didn't reset the command encoder until the end, which made it non-suitable for Vulkan benchmarking. **Testing** manually Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
wgpu
This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).
The repository hosts the following parts:
- public Rust API for users
- internal Rust API for WebGPU implementations to use
- internal unsafe GPU abstraction API
- Rust types shared between
wgpu-coreandwgpu-rsplayer- standalone application for replaying the API traces, useswinit
Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | |||
| DX12 | |||
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| GLes3 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%