923: Fix invalid mip level count check r=kvark a=benfrankel **Connections** Fixes https://github.com/gfx-rs/wgpu/issues/894 Continues from https://github.com/gfx-rs/wgpu/pull/893 **Description** Invalid mip level counts are allowed through `Device::create_texture`, triggering Vulkan validation errors. A fix was applied in https://github.com/gfx-rs/wgpu/pull/893, but the fix needs a minor correction to work properly. Also added back the `MAX_MIP_LEVELS` check, because it's technically possible for `MAX_MIP_LEVELS` to be less than `kind.compute_num_levels()`, e.g. if one of the given dimensions is very big (2^16). Error message is updated to reflect the change in behavior: there are now three ways for a mip level count to be invalid: it's equal to zero; it's greater than `MAX_MIP_LEVELS`; or it's greater than the largest mip level count allowed for the given size. **Testing** Tested by manually modifying the `mipmap` example in `wgpu-rs` to pass various edge case values for `size` and `mip_level_count`. Co-authored-by: Ben Frankel <ben.frankel7@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core,wgpu-native, andwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress