mirror of
https://github.com/gfx-rs/wgpu.git
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7387bd1a4dfefdd18c8fed853bc632176da0d756
461: Add Clippy to CI, fix errors and most warnings r=kvark a=yanchith
A quick rundown of changes:
- Fixed instances of clippy error [not_unsafe_ptr_arg_deref](https://rust-lang.github.io/rust-clippy/master/index.html#not_unsafe_ptr_arg_deref): Some extern functions in wgpu-remote are now marked unsafe, as they accessed data behind raw pointer via `Box::from_raw` and `slice::from_raw_parts` (commit 741844cc2b)
- Fixed clippy warning [or_fun_call](https://rust-lang.github.io/rust-clippy/master/index.html#or_fun_call) by changing `unwrap_or` to `unwrap_or_else`
- Added `#[allow(clippy::range_plus_one)]` in places where ranges are constructed along with TODOs to fix upstream in gfx. The rule [range_plus_one](https://rust-lang.github.io/rust-clippy/master/index.html#range_plus_one) is great if you have everything in one crate, but the gfx hal structs expect `Range` instead of the more generic `RangeBounds` trait.
- Fixed quite a few clippy warnings [missing_safety_doc](https://rust-lang.github.io/rust-clippy/master/index.html#missing_safety_doc) in the trivial cases (`Box::from_raw` and `slice::from_raw_parts`).
There's still a few `missing_safety_doc` warnings left. They all have in common the usage of the unsafe functions `RawPass::encode` and `RawPass::encode_slice`. I think these could potentially be made safe - it seems like `RawPass` manages its invariants internally, but I might be missing something.
I didn't add CI code that posts the warnings to github PR comments, but if anyone is willing to pick that up, this could help: https://github.com/dpobel/damien.pobel.fr/pull/62/files
Fixes: #422
Co-authored-by: yanchith <yanchi.toth@gmail.com>
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundaryffi- the C headers generated by cbindgen for both of the libraries
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✔️ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://github.com/almarklein/wgpu-py - experimental Python wrapper
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper
Description
Languages
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79.9%
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16.2%
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2%
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1.7%
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0.2%