Ivan Mironov 76b5a3a331 [rs] Use wgpu::include_spirv!() for all shaders in examples/texture-arrays
`wgpu::include_spirv!()` writes file name into log. This is useful to
understand which fragment shader is used (choice depends on device
features).
2020-08-29 22:41:14 +05:00
2020-04-26 18:59:48 -02:30
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