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https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
77e57ebcc6825376f3d3124d1149a7d8753a97b3
1519: Add TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES to supported for Vulkan and Metal. r=kvark a=ElectronicRU Adapter callbacks are already there, so this is likely an oversight. **Description** Adapter callbacks for texture capabilities were there, but feature flags weren't enabled, which prevented use of them. Co-authored-by: Alex S <alex0player@gmail.com>
wgpu
This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).
The repository hosts the following parts:
- public Rust API for users
- internal Rust API for WebGPU implementations to use
- internal unsafe GPU abstraction API
- Rust types shared between
wgpu-coreandwgpu-rsplayer- standalone application for replaying the API traces, useswinit
Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | |||
| DX12 | |||
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| GLes3 |
✅ = Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress
Description
Languages
Rust
79.9%
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JavaScript
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