bors[bot] 77e57ebcc6 Merge #1519
1519: Add TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES to supported for Vulkan and Metal. r=kvark a=ElectronicRU

Adapter callbacks are already there, so this is likely an oversight.

**Description**
Adapter callbacks for texture capabilities were there, but feature flags weren't enabled, which prevented use of them.


Co-authored-by: Alex S <alex0player@gmail.com>
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wgpu

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This is an implementation of WebGPU API in Rust, targeting both native and the Web. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - internal unsafe GPU abstraction API
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12
Vulkan
Metal
GLes3

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%