bors[bot] 7ac706f0a9 Merge #980
980: Group binding writes by wgt::BindingType r=cwfitzgerald a=kvark

**Connections**
Follows up https://github.com/gfx-rs/wgpu/pull/970
Fixes #979

**Description**
The problem was that Vulkan restriction applies to its own descriptor types, as specified in the layout. I originally interpret this as types specified in the descriptor set. So we erroneously considered `StorageTexture` and `SampledTexture` to be in the same descriptor write.

This PR makes it use the `wgt::BindingType` instead. It's a bit richer than Vulkan side, but still correct. We are just more conservative than we have to be.

I think gfx-hal API could be better here. Filed https://github.com/gfx-rs/gfx/issues/3408 to look more.

**Testing**
Tested on #979 test case (thanks!)

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-10-13 20:18:37 +00:00
2020-10-08 17:17:16 -04:00
2020-10-12 19:17:44 +08:00
2020-04-30 09:55:52 -04:00
2020-09-10 11:04:24 -04:00
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2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-09-10 11:04:24 -04:00
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%