mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
7f3036449bf86212e92abebd8b046e39f736018c
this change adds an ability to create WebGPU textures, views, and samplers Differential Revision: https://phabricator.services.mozilla.com/D63595 [ghsync] From https://hg.mozilla.org/mozilla-central/rev/7d59549f2fda3aed3927ab49b940d9024e161798
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundary, as a C API library used by Geckoffi- the C headers generated by cbindgen for the native headers
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://github.com/almarklein/wgpu-py - experimental Python wrapper
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%