962: Refactor and optimize bind group creation r=cwfitzgerald a=kvark **Connections** Fixes #960 **Description** There is a small bag of things all related in here: 1. It detects duplicate bindings in the `BindGroupDescriptor`. Previously, we compared the count, and formed the write array. If the expected bindings were [0, 1], and the given bindings were [0, 0], it would pass, erroneously. Now it properly errors out. 2. It defers the *actual* descriptor set creation to after we iterate the bindings. This means any error would not make use leak descriptors any more. 3. Finally, we form a single descriptor set write instead of having a write per binding. This is much more friendly to gfx-hal, which does the work per write, and should optimize bind group creation a bit. **Testing** Tested on wgpu-rs examples - https://github.com/gfx-rs/wgpu-rs/pull/589 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core,wgpu-native, andwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress