bors[bot] 8273bb373b Merge #799
799: Derive Hash on BindGroupLayoutEntry r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
Required in Servo.

**Testing**
_Explain how this change is tested._
Not tested.
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-07-16 14:26:05 +00:00
2020-06-20 00:39:11 -04:00
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2020-07-15 20:54:32 +00:00
2020-04-30 09:55:52 -04:00
2020-05-01 00:22:00 -04:00
2020-07-10 14:29:22 -04:00
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2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-06-03 16:35:03 -04:00
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%