mirror of
https://github.com/gfx-rs/wgpu.git
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86981d9a805dd6ddab5558d4d9f348d82bf8b6ca
528: Add buffer debug labels r=kvark a=aloucks Related #404 @kvark Is this what you had in mind? The webgpu headers have labels on all the descriptor structs and I didn't see any specific functions for altering/adding labels after creation. I'll add the rest if this looks good to you. I also went looking for [command buffer marker support](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/chap41.html#debugging-command-buffer-markers) in [gfx-hal](https://docs.rs/gfx-hal/0.4.1/gfx_hal/command/trait.CommandBuffer.html) so that I could add [group labels and markers](https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-pushdebuggroup). Is this functionality absent in `hal` or did I miss it? Co-authored-by: Aaron Loucks <aloucks@cofront.net>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundary, as a C API library used by Geckowgpu-types- Rust types shared betweenwgpu-core,wgpu-native,wgpu-remote, andwgpu-rsffi- the C headers generated by cbindgen for the native headers
Bindings
- gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- almarklein/wgpu-py - experimental Python wrapper
- porky11/wgpu - experimental Scopes wrapper
- cshenton/WebGPU.jl - experimental Julia wrapper
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%