mirror of
https://github.com/gfx-rs/wgpu.git
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416: Makefile package command and travis github releases r=kvark a=Korijn Closes #414 Approach mostly mimicked from [gfx-portability](https://github.com/gfx-rs/portability) as recommended to me by @kvark. I needed a number of commits to iron out some kinks for the Windows builds, so I would recommend using squash merge when accepting this PR. Note that the Windows rust=nightly build fails, but it's also broken on master, so it's unrelated to the changes in this PR. /cc @almarklein # Questions - [x] Would it make sense to also regenerate the `ffi/wgpu.h` and `wgpu-remote.h` header files and include them in the zip archive? # Todo for maintainers - [x] Configure encrypted `api_key` As in [gfx-portability](https://github.com/gfx-rs/portability/blob/master/.travis.yml#L61) you will need to create an API key and commit it to the `.travis.yml` file. I've checked "allow edits from maintainers" so you should be able to commit to this branch directly. You may want to reference the [Travis instructions](https://docs.travis-ci.com/user/deployment/releases/#authenticating-with-an-oauth-token) as well. - [ ] Tag revisions Previous versions (`v0.1` - `v0.4`) have not been tagged on the master branch, you will want to do so retroactively. Also, when releasing in the future, make sure to tag the commit before pushing. Alternatively, you can schedule a travis build manually after applying the tag retroactively. 420: Make Origin3d::{x,y,z} all have type u32 r=kvark a=fintelia Fixes #419 424: swapchain creation: check if selected present mode is supported r=kvark a=Veykril Implements a simple check as talked about in #350 to fallback to `FIFO` should the selected present mode not be available on the system. Co-authored-by: Korijn van Golen <k.vangolen@clinicalgraphics.com> Co-authored-by: Korijn van Golen <korijn@gmail.com> Co-authored-by: Jonathan Behrens <fintelia@gmail.com> Co-authored-by: Veykril <lukastw97@gmail.com>
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundaryffi- the C headers generated by cbindgen for both of the libraries
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✔️ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%