bors[bot] 92a35dc753 Merge #152
152: Update to latest winit (0.20.0-alpha6) r=kvark a=grovesNL

Updated to latest winit to fix examples:
- `RedrawRequested` is now used for rendering
- `EventsCleared` replaced by `MainEventsCleared` which requests redraw
- Removed Metal auto-capture and escape key handling from hello-triangle to simplify the example slightly (it doesn't use `framework`, so we should try to make it as simple as possible IMO)

Should we also remove the `feature = gl` parts of the examples to simplify them until GL is reenabled?

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2020-01-05 03:03:37 +00:00
2019-12-31 16:24:49 +01:00
2019-11-21 20:35:16 -05:00
2020-01-04 23:10:28 -03:30
2019-05-10 10:36:31 -04:00
2020-01-01 15:01:24 +01:00

wgpu-rs

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This is an idiomatic Rust wrapper over wgpu-core. It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.

Cube Shadow MipMap Skybox vange-rs Brawl GLX map

Usage

Running an example

All examples are located under the examples directory. We are using the default syntax for running examples, as found in the Cargo documentation.

cargo run --example cube

Hello Compute

hello-* examples show barebones setup without any helper code.

For "hello-compute", pass 4 numbers separated by spaces as arguments:

cargo run --example hello-compute 1 2 3 4

More examples can be found under the examples directory.

Friends

Shout out to the following projects that work best with wgpu-rs:

  • wgpu_glyph - for your text-y rendering needs
  • coffee - a whole 2D engine
  • iced - a cross-platform GUI library
  • rgx - a 2D graphics library
  • imgui-wgpu - Dear ImGui interfacing
  • pixels - the easiest way to create a hardware-accelerated pixel frame buffer
  • kas - tooKit Abstraction System
  • lyon - a path tessellation library

Development

If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml":

[patch.crates-io]
gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" }
gfx-hal = { path = "../gfx/src/hal" }

If a version needs to be changed, you need to to do cargo update -p gfx-backend-dx12.

Description
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