bors[bot] a4ad7ae6ff Merge #21
21: Add native surface creation r=kvark a=grovesNL

- (API change) Rename `create_surface_with_metal_layer` to `create_surface_from_macos_layer` to match wgpu-native
- Expose `create_surface_from_xlib` and `create_surface_from_windows_hwnd`

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2019-06-12 03:48:56 +00:00
2019-06-02 19:52:57 -04:00
2019-06-11 21:02:30 -04:00
2019-06-11 21:02:30 -04:00
2019-06-11 21:02:30 -04:00
2019-05-10 10:36:31 -04:00
2019-05-29 17:20:33 +10:00
2019-06-08 02:37:20 +00:00
2019-05-10 10:36:31 -04:00
2019-06-02 19:52:57 -04:00

wgpu-rs

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This is an idiomatic Rust wrapper over wgpu-native. It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.

Cube Shadow vange-rs Brawl GLX map

Usage

The library requires one of the following features enabled in order to run any of the examples:

  • "vulkan"
  • "metal"
  • "dx12"
  • "dx11"

These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started gfx-rs guide.

Description
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Readme 137 MiB
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