bors[bot] a74de20ac6 Merge #514
514: Move some types into shared wgpu-types crate r=kvark a=grovesNL

As we discussed a while ago, we need to be able to share some types between wgpu-core/wgpu-native/wgpu-remote/wgpu-rs.

The problem is that we want to avoid a dependency on wgpu-core and wgpu-native when building [wgpu-rs for the wasm32-unknown-unknown target](https://github.com/gfx-rs/wgpu-rs/issues/101). We can avoid this by moving all shared types into a separate crate which is exposed on all targets.

Let me know if we should use some other approach or organize the types somehow. This isn't complete yet, but it might be easier to integrate this over several PRs instead of diverging my branch too far.

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2020-03-11 03:07:17 +00:00
2020-03-11 03:07:17 +00:00
2020-03-11 03:07:17 +00:00
2018-09-14 11:39:24 -04:00
2019-11-03 18:52:57 -05:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2019-12-28 10:30:32 +01:00
2019-07-04 14:43:54 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io Crates.io

This is an experimental WebGPU implementation, exposing both Rust and C interfaces as a native static library. It's written in Rust and is based on gfx-hal and a few Rendy bits. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary, as a C API library used by Gecko
  4. ffi - the C headers generated by cbindgen for the native headers

Bindings

Supported Platforms

API Windows Linux macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%